

Description
Use this Kyelisz hub for +1 Speed Hospital Escape Roblox!! Now you can get features like Auto Speed Treadmill Farm, Instant Win All Stages, Return to Start Spot When Off and Auto Win Selected Win Parts, and More!! It is a small Fluent UI window with one Main tab. Choose Win is a dropdown that lists every win part on the map, with WinPart1 picked in our run, and Auto Win Selected only touches the ones you tick while Auto Win runs through all of them in a random order. Auto Speed parks you on the Starter treadmill and puts you back where you stood when you switch it off. Left Control minimises the window, and this one is the full script rather than a one line loader. No key on this one, so paste the script and go!!
Features
- Instant Win All Stages
- Auto Win Selected Win Parts
- Auto Speed Treadmill Farm
- Return to Start Spot When Off

+1 Speed Hospital Escape
Explore more scripts for this game (1)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Fluent = loadstring(game:HttpGet(
"https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"
))()
-- Create window
local Window = Fluent:CreateWindow({
Title = "Kyelisz",
SubTitle = "Fluent UI",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- Blue accent
Fluent.AccentColor = Color3.fromRGB(0, 140, 255)
local MainTab = Window:AddTab({
Title = "Main",
Icon = "home"
})
local WinParts = workspace:WaitForChild("WinParts")
local SelectedWin = {}
local SelectedAutoWin = false
local AutoWin = false
local AutoSpeed = false
local OriginalPosition = nil
-- Get available wins
local WinNames = {}
for _, Part in ipairs(WinParts:GetChildren()) do
if Part:IsA("BasePart") then
table.insert(WinNames, Part.Name)
end
end
table.sort(WinNames)
-- Choose Win
MainTab:AddDropdown("WinDropdown", {
Title = "Choose Win",
Values = WinNames,
Multi = true,
Default = {},
Callback = function(Value)
SelectedWin = Value
end
})
-- Auto Win Selected
MainTab:AddToggle("SelectedAutoWin", {
Title = "Auto Win Selected",
Default = false,
Callback = function(Value)
SelectedAutoWin = Value
if Value then
task.spawn(function()
while SelectedAutoWin do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
for WinName, IsSelected in pairs(SelectedWin) do
if not SelectedAutoWin then
break
end
if IsSelected then
local Part = WinParts:FindFirstChild(WinName)
if Part and Part:IsA("BasePart") then
firetouchinterest(Root, Part, 0)
firetouchinterest(Root, Part, 1)
end
end
end
end
task.wait()
end
end)
end
end
})
-- Auto Win ALL
MainTab:AddToggle("AutoWin", {
Title = "Auto Win",
Default = false,
Callback = function(Value)
AutoWin = Value
if Value then
task.spawn(function()
while AutoWin do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
local Parts = {}
for _, Part in ipairs(WinParts:GetDescendants()) do
if Part:IsA("BasePart") then
table.insert(Parts, Part)
end
end
-- Randomize order
for i = #Parts, 2, -1 do
local j = math.random(i)
Parts[i], Parts[j] = Parts[j], Parts[i]
end
for _, Part in ipairs(Parts) do
if not AutoWin then
break
end
firetouchinterest(Root, Part, 0)
firetouchinterest(Root, Part, 1)
end
end
task.wait()
end
end)
end
end
})
-- Auto Speed
MainTab:AddToggle("AutoSpeed", {
Title = "Auto Speed",
Default = false,
Callback = function(Value)
AutoSpeed = Value
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Value then
-- Save position when enabled
if Root then
OriginalPosition = Root.CFrame
end
task.spawn(function()
while AutoSpeed do
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
local Treadmills = workspace:FindFirstChild("Treadmills")
local Starter = Treadmills and Treadmills:FindFirstChild("Starter")
if Root and Starter and Starter:IsA("BasePart") then
Root.CFrame = Starter.CFrame
end
task.wait()
end
end)
else
-- Return to original position
if OriginalPosition then
local Character = LocalPlayer.Character
local Root = Character and Character:FindFirstChild("HumanoidRootPart")
if Root then
Root.CFrame = OriginalPosition
end
OriginalPosition = nil
end
end
end
})