--[[ ELITE SCRIPTS · BLOXX LEAGUE Rayfield UI · Elite purple branding (188, 78, 255) Features: Infinite Boost · Infinite Jump · Ball Predictor (trajectory + landing) Ball ESP · Boost Pad ESP · Goal ESP · Soft Speed Assist Auto Boost on Jump · Camera Ball Lock · Fullbright · Anti-AFK Config save · Discord LED · Universal UNC Works on: Xeno, JJSploit, Synapse, Wave, Solara, Fluxus, Delta, Hydrogen, Codex, Krnl, Script-Ware, and every UNC executor Keyless · free ]] -- ======================== UNC / EXECUTOR COMPAT ======================== local function safeHttpGet(url) local ok, res = pcall(function() if syn and syn.request then local r = syn.request({Url = url, Method = "GET"}) return r.Body elseif http and http.request then local r = http.request({Url = url, Method = "GET"}) return r.Body elseif request then local r = request({Url = url, Method = "GET"}) return r.Body elseif http_request then local r = http_request({Url = url, Method = "GET"}) return r.Body elseif fluxus and fluxus.request then local r = fluxus.request({Url = url, Method = "GET"}) return r.Body else return game:HttpGet(url) end end) if ok and res then return res end return game:HttpGet(url) end local Rayfield = loadstring(safeHttpGet("https://sirius.menu/rayfield"))() if not Drawing then pcall(function() Drawing = getgenv().Drawing or Drawing end) end local function safeDrawing(class) if not Drawing then return nil end local ok, obj = pcall(function() return Drawing.new(class) end) if ok then return obj end return nil end -- ======================== SERVICES ======================== local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local TweenService = game:GetService("TweenService") local StarterGui = game:GetService("StarterGui") local VirtualInputManager = game:GetService("VirtualInputManager") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() -- ======================== SETTINGS ======================== local S = { -- Boost / Movement InfiniteBoost = false, InfiniteJump = false, SoftSpeed = false, SoftSpeedBoost = 0.35, AutoBoostOnJump = false, BoostAmount = 100, -- target boost value (0-100 style) -- Ball BallPredict = true, PredictSeconds = 1.8, -- how far ahead to project PredictSteps = 28, -- trajectory resolution BallESP = true, BallTracer = true, BallName = true, BallColor = Color3.fromRGB(188, 78, 255), PredictColor = Color3.fromRGB(0, 255, 180), LandingMarker = true, -- Visual ESP BoostPadESP = true, BoostPadColor = Color3.fromRGB(0, 200, 255), GoalESP = true, GoalColor = Color3.fromRGB(255, 80, 80), CarESP = false, CarName = true, CarDistance = true, CarTeamCheck = true, CarColor = Color3.fromRGB(188, 78, 255), MaxESPDist = 1200, -- Camera / QoL BallCamAssist = false, BallCamSmooth = 0.12, FullBright = false, NoFog = false, CustomFOV = false, FOVValue = 90, -- Misc AntiAFK = true, AutoReattach = true, DiscordLED = true, DiscordLEDColor = Color3.fromRGB(188, 78, 255), DiscordLink = "https://discord.gg/JyHTa3M7h", } -- ======================== STATE ======================== local espCache = {} local predictLines = {} local landingDot = nil local ballTracer = nil local ballLabel = nil local connections = {} local originalFog = nil local originalAmb = nil local originalBright = nil -- Discord LED local DiscordLEDText = safeDrawing("Text") local DiscordLEDLine = safeDrawing("Line") if DiscordLEDText then DiscordLEDText.Text = "discord.gg/JyHTa3M7h" DiscordLEDText.Size = 12 DiscordLEDText.Center = true DiscordLEDText.Outline = true DiscordLEDText.Color = S.DiscordLEDColor DiscordLEDText.Transparency = 1 DiscordLEDText.Visible = S.DiscordLED end if DiscordLEDLine then DiscordLEDLine.Thickness = 1 DiscordLEDLine.Color = S.DiscordLEDColor DiscordLEDLine.Transparency = 0.55 DiscordLEDLine.Visible = S.DiscordLED end -- ======================== HELPERS ======================== local function getChar() return LocalPlayer.Character end local function getHum() local c = getChar() return c and c:FindFirstChildOfClass("Humanoid") end local function getHRP() local c = getChar() return c and c:FindFirstChild("HumanoidRootPart") end local function isAlive(plr) local c = plr.Character if not c then return false end local h = c:FindFirstChildOfClass("Humanoid") return h and h.Health > 0 end -- Find the match ball (common names across car-soccer games) local function findBall() local candidates = { Workspace:FindFirstChild("Ball"), Workspace:FindFirstChild("ball"), Workspace:FindFirstChild("SoccerBall"), Workspace:FindFirstChild("Football"), Workspace:FindFirstChild("GameBall"), Workspace:FindFirstChild("BallModel"), } for _, c in ipairs(candidates) do if c then if c:IsA("BasePart") then return c end local part = c:FindFirstChildWhichIsA("BasePart") or c:FindFirstChild("Ball") or c.PrimaryPart if part then return part end end end -- deeper search for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then local n = string.lower(obj.Name) if (n == "ball" or n == "soccerball" or n == "football" or n:find("ball")) and obj.Size.Magnitude > 4 then return obj end end end return nil end -- Soft boost injection: try common attribute / value / remote paths local function setBoost(value) local char = getChar() if not char then return end -- Attribute paths pcall(function() if char:GetAttribute("Boost") ~= nil then char:SetAttribute("Boost", value) end if char:GetAttribute("BoostAmount") ~= nil then char:SetAttribute("BoostAmount", value) end if char:GetAttribute("BoostFuel") ~= nil then char:SetAttribute("BoostFuel", value) end end) -- Value objects for _, v in ipairs(char:GetDescendants()) do if v:IsA("NumberValue") or v:IsA("IntValue") then local n = string.lower(v.Name) if n:find("boost") or n:find("fuel") or n:find("nitro") then pcall(function() v.Value = value end) end end end -- Player values local plrVals = LocalPlayer:FindFirstChild("Values") or LocalPlayer:FindFirstChild("PlayerValues") if plrVals then for _, v in ipairs(plrVals:GetDescendants()) do if (v:IsA("NumberValue") or v:IsA("IntValue")) and string.lower(v.Name):find("boost") then pcall(function() v.Value = value end) end end end end local function clearPredictDrawings() for _, d in ipairs(predictLines) do pcall(function() d:Remove() end) end predictLines = {} if landingDot then pcall(function() landingDot:Remove() end) landingDot = nil end end local function projectTrajectory(ball, seconds, steps) if not ball then return {} end local pos = ball.Position local vel = ball.AssemblyLinearVelocity if vel.Magnitude < 0.05 then vel = ball.Velocity or Vector3.zero end local grav = Workspace.Gravity local dt = seconds / steps local points = {pos} for i = 1, steps do vel = vel + Vector3.new(0, -grav, 0) * dt pos = pos + vel * dt -- simple ground bounce approximation if pos.Y < 1.5 then pos = Vector3.new(pos.X, 1.5, pos.Z) vel = Vector3.new(vel.X * 0.85, -vel.Y * 0.55, vel.Z * 0.85) end table.insert(points, pos) end return points end -- ======================== UI ======================== local Window = Rayfield:CreateWindow({ Name = "Elite Scripts", LoadingTitle = "Elite Scripts", LoadingSubtitle = "Bloxx League · Elite", Theme = "Default", ConfigurationSaving = { Enabled = true, FolderName = "EliteScripts", FileName = "BloxxLeague_Config" }, Discord = { Enabled = false }, KeySystem = false }) local HomeTab = Window:CreateTab("Home", 4483362458) local BoostTab = Window:CreateTab("Boost / Move", 4483362458) local BallTab = Window:CreateTab("Ball", 4483362458) local VisualTab = Window:CreateTab("Visuals", 4483362458) local MiscTab = Window:CreateTab("Misc", 4483362458) local AboutTab = Window:CreateTab("About", 4483362458) -- ---------- HOME ---------- HomeTab:CreateSection("Elite · Bloxx League") HomeTab:CreateParagraph({ Title = "Status", Content = "Infinite Boost · Infinite Jump · Ball Predictor · Ball ESP · Boost Pad ESP · Soft Speed · Ball Cam · Fullbright\nPaste into any UNC executor while in Bloxx League." }) HomeTab:CreateParagraph({ Title = "Quick Start", Content = "1. Enable Infinite Boost + Infinite Jump\n2. Turn on Ball Predictor + Ball ESP\n3. Optional: Soft Speed Assist + Ball Cam Assist\n4. Config auto-saves under EliteScripts folder" }) HomeTab:CreateButton({ Name = "Copy Discord Invite", Callback = function() local link = S.DiscordLink if setclipboard then pcall(setclipboard, link) Rayfield:Notify({Title = "Elite", Content = "Discord link copied", Duration = 3}) else Rayfield:Notify({Title = "Elite", Content = link, Duration = 5}) end end }) -- ---------- BOOST / MOVE ---------- BoostTab:CreateSection("Boost") BoostTab:CreateToggle({ Name = "Infinite Boost", CurrentValue = S.InfiniteBoost, Flag = "InfiniteBoost", Callback = function(v) S.InfiniteBoost = v end }) BoostTab:CreateSlider({ Name = "Boost Target Value", Range = {50, 100}, Increment = 5, CurrentValue = S.BoostAmount, Flag = "BoostAmount", Callback = function(v) S.BoostAmount = v end }) BoostTab:CreateToggle({ Name = "Auto Boost on Jump", CurrentValue = S.AutoBoostOnJump, Flag = "AutoBoostOnJump", Callback = function(v) S.AutoBoostOnJump = v end }) BoostTab:CreateSection("Movement") BoostTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = S.InfiniteJump, Flag = "InfiniteJump", Callback = function(v) S.InfiniteJump = v end }) BoostTab:CreateToggle({ Name = "Soft Speed Assist", CurrentValue = S.SoftSpeed, Flag = "SoftSpeed", Callback = function(v) S.SoftSpeed = v end }) BoostTab:CreateSlider({ Name = "Soft Speed Factor", Range = {0.1, 0.8}, Increment = 0.05, CurrentValue = S.SoftSpeedBoost, Flag = "SoftSpeedBoost", Callback = function(v) S.SoftSpeedBoost = v end }) -- ---------- BALL ---------- BallTab:CreateSection("Ball Predictor") BallTab:CreateToggle({ Name = "Ball Predictor (trajectory)", CurrentValue = S.BallPredict, Flag = "BallPredict", Callback = function(v) S.BallPredict = v if not v then clearPredictDrawings() end end }) BallTab:CreateSlider({ Name = "Predict Horizon (sec)", Range = {0.6, 3.0}, Increment = 0.1, CurrentValue = S.PredictSeconds, Flag = "PredictSeconds", Callback = function(v) S.PredictSeconds = v end }) BallTab:CreateToggle({ Name = "Landing Marker", CurrentValue = S.LandingMarker, Flag = "LandingMarker", Callback = function(v) S.LandingMarker = v end }) BallTab:CreateSection("Ball Visuals") BallTab:CreateToggle({ Name = "Ball ESP", CurrentValue = S.BallESP, Flag = "BallESP", Callback = function(v) S.BallESP = v end }) BallTab:CreateToggle({ Name = "Ball Tracer", CurrentValue = S.BallTracer, Flag = "BallTracer", Callback = function(v) S.BallTracer = v end }) BallTab:CreateToggle({ Name = "Ball Name / Distance", CurrentValue = S.BallName, Flag = "BallName", Callback = function(v) S.BallName = v end }) BallTab:CreateToggle({ Name = "Ball Cam Assist", CurrentValue = S.BallCamAssist, Flag = "BallCamAssist", Callback = function(v) S.BallCamAssist = v end }) -- ---------- VISUALS ---------- VisualTab:CreateSection("Arena ESP") VisualTab:CreateToggle({ Name = "Boost Pad ESP", CurrentValue = S.BoostPadESP, Flag = "BoostPadESP", Callback = function(v) S.BoostPadESP = v end }) VisualTab:CreateToggle({ Name = "Goal ESP", CurrentValue = S.GoalESP, Flag = "GoalESP", Callback = function(v) S.GoalESP = v end }) VisualTab:CreateToggle({ Name = "Enemy Car ESP", CurrentValue = S.CarESP, Flag = "CarESP", Callback = function(v) S.CarESP = v end }) VisualTab:CreateToggle({ Name = "Car Team Check", CurrentValue = S.CarTeamCheck, Flag = "CarTeamCheck", Callback = function(v) S.CarTeamCheck = v end }) VisualTab:CreateSection("World") VisualTab:CreateToggle({ Name = "Fullbright", CurrentValue = S.FullBright, Flag = "FullBright", Callback = function(v) S.FullBright = v if v then originalBright = Lighting.Brightness originalAmb = Lighting.Ambient Lighting.Brightness = 2 Lighting.Ambient = Color3.fromRGB(180, 180, 180) Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180) else if originalBright then Lighting.Brightness = originalBright end if originalAmb then Lighting.Ambient = originalAmb end end end }) VisualTab:CreateToggle({ Name = "No Fog", CurrentValue = S.NoFog, Flag = "NoFog", Callback = function(v) S.NoFog = v if v then originalFog = Lighting.FogEnd Lighting.FogEnd = 1e6 else if originalFog then Lighting.FogEnd = originalFog end end end }) VisualTab:CreateToggle({ Name = "Custom FOV", CurrentValue = S.CustomFOV, Flag = "CustomFOV", Callback = function(v) S.CustomFOV = v end }) VisualTab:CreateSlider({ Name = "FOV Value", Range = {70, 120}, Increment = 1, CurrentValue = S.FOVValue, Flag = "FOVValue", Callback = function(v) S.FOVValue = v end }) -- ---------- MISC ---------- MiscTab:CreateSection("Utility") MiscTab:CreateToggle({ Name = "Anti-AFK", CurrentValue = S.AntiAFK, Flag = "AntiAFK", Callback = function(v) S.AntiAFK = v end }) MiscTab:CreateToggle({ Name = "Discord LED Footer", CurrentValue = S.DiscordLED, Flag = "DiscordLED", Callback = function(v) S.DiscordLED = v if DiscordLEDText then DiscordLEDText.Visible = v end if DiscordLEDLine then DiscordLEDLine.Visible = v end end }) MiscTab:CreateToggle({ Name = "Auto Re-attach on Respawn", CurrentValue = S.AutoReattach, Flag = "AutoReattach", Callback = function(v) S.AutoReattach = v end }) MiscTab:CreateButton({ Name = "Force Re-scan Ball", Callback = function() local b = findBall() Rayfield:Notify({ Title = "Elite", Content = b and ("Ball found: " .. b:GetFullName()) or "Ball not found — try in match", Duration = 4 }) end }) -- ---------- ABOUT ---------- AboutTab:CreateSection("Elite Scripts") AboutTab:CreateParagraph({ Title = "Bloxx League Build", Content = "Infinite boost · infinite jump · ball trajectory predictor with landing marker · ball / boost-pad / goal ESP · soft CFrame speed · ball cam assist · fullbright · config save · Discord LED.\nUniversal UNC — any modern executor." }) AboutTab:CreateParagraph({ Title = "Discord", Content = "https://discord.gg/JyHTa3M7h" }) AboutTab:CreateButton({ Name = "Copy Discord Invite", Callback = function() if setclipboard then pcall(setclipboard, S.DiscordLink) Rayfield:Notify({Title = "Elite", Content = "Copied", Duration = 2}) end end }) AboutTab:CreateParagraph({ Title = "Note", Content = "Soft movement only (no BodyVelocity / WalkSpeed spam). Boost uses attribute + NumberValue paths common in car-soccer games. Predictor uses physics projection — best in freeplay / ranked matches." }) -- ======================== CORE LOOPS ======================== -- Infinite Jump (JumpRequest) UserInputService.JumpRequest:Connect(function() if not S.InfiniteJump then return end local hum = getHum() if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end if S.AutoBoostOnJump then setBoost(S.BoostAmount) end end) -- Anti-AFK if S.AntiAFK then pcall(function() local vu = game:GetService("VirtualUser") LocalPlayer.Idled:Connect(function() if S.AntiAFK then vu:CaptureController() vu:ClickButton2(Vector2.new()) end end) end) end -- Main Heartbeat RunService.Heartbeat:Connect(function(dt) local hrp = getHRP() local hum = getHum() -- Infinite Boost if S.InfiniteBoost then setBoost(S.BoostAmount) end -- Soft Speed (CFrame nudge only — no WalkSpeed write) if S.SoftSpeed and hrp and hum and hum.MoveDirection.Magnitude > 0.05 then local dir = hum.MoveDirection hrp.CFrame = hrp.CFrame + dir * S.SoftSpeedBoost end -- Custom FOV if S.CustomFOV and Camera then Camera.FieldOfView = S.FOVValue end -- Ball Cam Assist if S.BallCamAssist then local ball = findBall() if ball and Camera then local target = CFrame.lookAt(Camera.CFrame.Position, ball.Position) Camera.CFrame = Camera.CFrame:Lerp(target, S.BallCamSmooth) end end -- Discord LED position if S.DiscordLED and DiscordLEDText then local vs = Camera.ViewportSize local cx, cy = vs.X / 2, vs.Y - 28 DiscordLEDText.Position = Vector2.new(cx, cy) if DiscordLEDLine then DiscordLEDLine.From = Vector2.new(cx - 88, cy + 10) DiscordLEDLine.To = Vector2.new(cx + 88, cy + 10) end end end) -- RenderStepped — Ball Predictor + ESP RunService.RenderStepped:Connect(function() local ball = findBall() local hrp = getHRP() -- clear old predict lines each frame (rebuild) clearPredictDrawings() if ball and S.BallPredict then local points = projectTrajectory(ball, S.PredictSeconds, S.PredictSteps) for i = 1, #points - 1 do local a = points[i] local b = points[i + 1] local sa, ona = Camera:WorldToViewportPoint(a) local sb, onb = Camera:WorldToViewportPoint(b) if ona or onb then local line = safeDrawing("Line") if line then line.From = Vector2.new(sa.X, sa.Y) line.To = Vector2.new(sb.X, sb.Y) line.Color = S.PredictColor line.Thickness = 1.6 line.Transparency = 0.25 line.Visible = true table.insert(predictLines, line) end end end if S.LandingMarker and #points > 0 then local last = points[#points] local sp, on = Camera:WorldToViewportPoint(last) if on then landingDot = safeDrawing("Circle") if landingDot then landingDot.Position = Vector2.new(sp.X, sp.Y) landingDot.Radius = 7 landingDot.Color = S.PredictColor landingDot.Filled = true landingDot.Transparency = 0.35 landingDot.Visible = true landingDot.NumSides = 16 end end end end -- Ball ESP / Tracer / Name if ball and (S.BallESP or S.BallTracer or S.BallName) then local sp, onScreen = Camera:WorldToViewportPoint(ball.Position) if onScreen then if S.BallESP then local box = safeDrawing("Square") if box then local size = math.clamp(2200 / (sp.Z + 1), 12, 48) box.Size = Vector2.new(size, size) box.Position = Vector2.new(sp.X - size / 2, sp.Y - size / 2) box.Color = S.BallColor box.Thickness = 1.4 box.Filled = false box.Transparency = 0.2 box.Visible = true table.insert(predictLines, box) -- reuse cleanup list end end if S.BallTracer and hrp then local from = Camera:WorldToViewportPoint(hrp.Position) local tr = safeDrawing("Line") if tr then tr.From = Vector2.new(from.X, from.Y) tr.To = Vector2.new(sp.X, sp.Y) tr.Color = S.BallColor tr.Thickness = 1.2 tr.Transparency = 0.35 tr.Visible = true table.insert(predictLines, tr) end end if S.BallName and hrp then local dist = (ball.Position - hrp.Position).Magnitude local txt = safeDrawing("Text") if txt then txt.Text = string.format("BALL %.0fm", dist) txt.Size = 14 txt.Center = true txt.Outline = true txt.Color = S.BallColor txt.Position = Vector2.new(sp.X, sp.Y - 28) txt.Visible = true table.insert(predictLines, txt) end end end end -- Boost Pad ESP (name heuristics) if S.BoostPadESP then for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then local n = string.lower(obj.Name) if n:find("boost") or n:find("pad") or n:find("nitro") or n:find("pickup") then if obj.Size.Magnitude < 25 then local sp, on = Camera:WorldToViewportPoint(obj.Position) if on and sp.Z > 0 and sp.Z < S.MaxESPDist then local c = safeDrawing("Circle") if c then c.Position = Vector2.new(sp.X, sp.Y) c.Radius = 5 c.Color = S.BoostPadColor c.Filled = true c.Transparency = 0.4 c.Visible = true c.NumSides = 12 table.insert(predictLines, c) end end end end end end end -- Goal ESP if S.GoalESP then for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then local n = string.lower(obj.Name) if n:find("goal") or n:find("net") or n:find("post") then if obj.Size.Magnitude > 8 then local sp, on = Camera:WorldToViewportPoint(obj.Position) if on and sp.Z > 0 and sp.Z < S.MaxESPDist then local t = safeDrawing("Text") if t then t.Text = "GOAL" t.Size = 13 t.Center = true t.Outline = true t.Color = S.GoalColor t.Position = Vector2.new(sp.X, sp.Y) t.Visible = true table.insert(predictLines, t) end end end end end end end -- Enemy Car ESP if S.CarESP then for _, plr in ipairs(Players:GetPlayers()) do if plr ~= LocalPlayer and isAlive(plr) then if S.CarTeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then -- skip teammate else local char = plr.Character local root = char and (char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart) if root then local sp, on = Camera:WorldToViewportPoint(root.Position) if on and sp.Z > 0 and sp.Z < S.MaxESPDist then local dist = hrp and (root.Position - hrp.Position).Magnitude or 0 if S.CarName then local t = safeDrawing("Text") if t then t.Text = string.format("%s %.0fm", plr.Name, dist) t.Size = 13 t.Center = true t.Outline = true t.Color = S.CarColor t.Position = Vector2.new(sp.X, sp.Y - 18) t.Visible = true table.insert(predictLines, t) end end local box = safeDrawing("Square") if box then local size = math.clamp(1800 / (sp.Z + 1), 10, 40) box.Size = Vector2.new(size * 1.4, size) box.Position = Vector2.new(sp.X - size * 0.7, sp.Y - size * 0.5) box.Color = S.CarColor box.Thickness = 1.2 box.Filled = false box.Transparency = 0.25 box.Visible = true table.insert(predictLines, box) end end end end end end end end) -- Character re-attach LocalPlayer.CharacterAdded:Connect(function() if S.AutoReattach then task.wait(1.2) -- loops already running; nothing else required end end) Rayfield:Notify({ Title = "Elite Scripts", Content = "Bloxx League loaded · Infinite Boost / Jump / Ball Predict ready", Duration = 5 }) print("[ELITE] Bloxx League script loaded · discord.gg/JyHTa3M7h")