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Home›Games›Feed A Mosquito

Feed A Mosquito Script Miz0: Auto Farm Bosses, Auto Hatch

Feed A Mosquito•1 hour ago
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Feed A Mosquito Script Miz0: Auto Farm Bosses, Auto Hatch
No Key
  • Working
  • updated 1 hour ago
  • No key
  • tested on Delta, Xeno
T

Team Darkspawner

Hub: Miz0

Play Game Game Link

Description

Use this Miz0 hub for Feed A Mosquito Roblox!! Now you can get features like Auto Farm Bosses, Auto Collect Eggs, Auto Place and Hatch, Auto Feed Mosquitoes and Auto Upgrade Base, and More!! The Main tab splits into Auto Boss and Eggs and Drops, and Master Automation runs the show, with F6 starting or pausing whatever you picked. Boss Area is set to Auto and Egg Priority to Largest, which compares size multipliers rather than species, while Prioritize Limited Eggs goes for Halloween eggs when they show up. Teleport to Base sends you straight home. No key on this one, so paste the loadstring and go!!

Features

  • +Auto Feed Mosquitoes
  • +Auto Farm Bosses
  • +Auto Collect Money
  • +Auto Attack
  • +Auto Place and Hatch
  • +Collect All Eggs
  • +Auto Upgrade Base
  • +Auto Collect Eggs
  • +Teleport to Base
  • +Collect All Drops
  • +Prioritize Limited Eggs
  • +Auto Place Best
  • +Chair Recovery
Feed A Mosquito

Feed A Mosquito

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Script

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-- Miz0 | Feed A Mosquito | Credits: Miz0
-- RightShift: menu | F6: pause/resume | F7: base | F8: unload
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local CS = game:GetService("CollectionService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
assert(game.GameId == 10747719434, "This script is for Feed A Mosquito")
local env = getgenv()
local previous=env.__MosquitoHub
if previous then previous:Destroy() end
local Scripts = RS:WaitForChild("Scripts")
local requireGame = require
local Utils = requireGame(Scripts.Core.Utils.Utils)
local Weapons = requireGame(Scripts.Configs.WeaponConfig)
local Areas = requireGame(Scripts.Configs.AreaConfig)
local Mosquitoes = requireGame(Scripts.Configs.MosquitoConfig)
local Income = requireGame(Scripts.Configs.MosquitoConfigUtils)
local Bases = requireGame(Scripts.Configs.BaseConfig)
local Sizes = requireGame(Scripts.Configs.SizeConfig)
local SizePools = requireGame(Scripts.Configs.SizePoolConfigUtils)
local DamageUpgrades = requireGame(Scripts.Configs.DamageUpgradeConfig)
local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Hub = {
    alive = true, revision = 0, enabled = false, status = "Ready - choose features, then enable Master Automation",
    settings = {farm=false, eggs=false, allEggs=false, drops=false, attack=false,
        feed=false, hatch=false, placeBest=false, collectIncome=false, upgradeBase=false,
        upgradeWeapons=false, spins=false, limited=false, chairRecovery=false, area="Auto", eggPriority="Largest", maxFight=60},
    stats = {bosses=0, eggs=0, spins=0, upgrades=0, biggestEggScale=0, biggestEggName="None yet"},
    connections = {}, feeding = nil, travel = nil, lastMaintenance = 0,
    lastSpin = 0, lastMoneyCollect = -math.huge, cooldowns = {}, log = {},
}
if previous then
    for key,value in previous.settings do
        if type(value)~="boolean" and Hub.settings[key]~=nil then Hub.settings[key]=value end
    end
    Hub.stats=previous.stats
end
env.__MosquitoHub = Hub
local function identity() setthreadidentity(8) end
local function character()
    local c = player.Character
    local h = c and c:FindFirstChildOfClass("Humanoid")
    local r = c and c:FindFirstChild("HumanoidRootPart")
    if c and h and r and h.Health > 0 then return c,h,r end
    return nil,nil,nil
end
local function actor(subject)
    local id = typeof(subject)=="Instance" and subject:FindFirstChild("ActorId")
    local key = type(subject)=="string" and subject or id and id.Value
    return key and RS.Runtime.Actors:FindFirstChild(key)
end
local function fire(subject,name,...)
    local a=actor(subject)
    local f=a and a:FindFirstChild("Events")
    local e=f and f:FindFirstChild(name)
    if e and e:IsA("RemoteEvent") then e:FireServer(...) ; return true end
    return false
end
local function invoke(name,...)
    local a=actor(player)
    local f=a and a:FindFirstChild("Functions")
    local e=f and f:FindFirstChild(name)
    if e and e:IsA("RemoteFunction") then return e:InvokeServer(...) end
    return nil
end
local function data(key)
    local a=Utils:GetActorIface(player)
    return a and a:InvokeFunction("GetValue",key)
end
local function status(s)
    Hub.status=s
end
local function log(s)
    table.insert(Hub.log,1,s)
    if #Hub.log>6 then table.remove(Hub.log) end
    print("[Mosquito] "..s)
end
local function valid(rev)
    return Hub.alive and Hub.enabled and (rev==nil or rev==Hub.revision)
end
local function waitFor(seconds,rev)
    local finish=os.clock()+seconds
    repeat
        if not valid(rev) then return false end
        task.wait(0.1)
    until os.clock()>=finish
    return valid(rev)
end
local function getBase()
    local safe=workspace:FindFirstChild("SafeZone")
    local folder=safe and safe:FindFirstChild("Bases")
    if folder then
        for _,b in folder:GetChildren() do
            local owner=b:FindFirstChild("Player")
            if owner and owner:IsA("ObjectValue") and owner.Value==player then return b end
        end
    end
    return nil
end
local function collectMoney()
    if not valid() or not Hub.settings.collectIncome then return false end
    if os.clock()-Hub.lastMoneyCollect<2 then return false end
    if (tonumber(data("TotalIncome")) or 0)<=0 then return false end
    if fire(player,"CollectIncome") then
        Hub.lastMoneyCollect=os.clock()
        return true
    end
    return false
end
local function stopFeed()
    if Hub.feeding then fire("Mosquito_"..Hub.feeding,"StopFeedMosquito") end
    Hub.feeding=nil
end
local function stand()
    local _,h=character()
    if not h then return false end
    stopFeed()
    fire(player,"StopTransfuseBlood")
    if h.SeatPart or h.Sit then
        h.Sit=false
        h.Jump=true
        h:ChangeState(Enum.HumanoidStateType.Jumping)
        local finish=os.clock()+2
        repeat
            h.Sit=false
            h.Jump=true
            task.wait(0.1)
        until not h.SeatPart or os.clock()>=finish or not Hub.alive
        if h.SeatPart then status("Waiting to detach from chair"); return false end
    end
    return true
end
local function teleport(cf)
    if not stand() or not Hub.alive then return false end
    local c,_,r=character()
    if not c then return false end
    c:PivotTo(cf)
    r.AssemblyLinearVelocity=Vector3.zero
    r.AssemblyAngularVelocity=Vector3.zero
    return true
end
local function home()
    local base=getBase()
    local spawn=base and base:FindFirstChild("SpawnPoint")
    if not spawn then status("Waiting for your base") ; return false end
    status("Returning to base")
    return teleport(spawn.CFrame+Vector3.new(0,3,0))
end
local function bestTool()
    local c=player.Character
    local backpack=player:FindFirstChildOfClass("Backpack")
    local best,bestDps=nil,-1
    for _,box in {backpack,c} do
        for _,t in box:GetChildren() do
            local cfg=Weapons[t.Name]
            if t:IsA("Tool") and cfg then
                local dps=cfg.Damage/math.max(cfg.CD,0.1)
                if dps>bestDps then best=t; bestDps=dps end
            end
        end
    end
    return best
end
local rarityOrder={Common=1,Uncommon=2,Rare=3,Epic=4,Legendary=5,Mythical=6,Divine=7,Secret=8,Cosmic=9,Eternal=10,Halloween=11}
local function eggInfo(egg,basis)
    local id=egg.Name:gsub("Egg$","")
    local cfg=Mosquitoes[id]
    if not cfg then return nil end
    local sizeId=egg:GetAttribute("SizeId")
    local sizeValue=egg:FindFirstChild("SizeId")
    if sizeValue and sizeValue:IsA("StringValue") then sizeId=sizeValue.Value end
    local scale=egg:GetScale()/math.max(cfg.EggBaseScale or 1,0.01)
    if not sizeId or not Sizes[sizeId] then
        local nearest,distance=nil,math.huge
        for key,size in Sizes do
            local delta=math.abs(size.Scale-scale)
            if delta<distance then nearest=key; distance=delta end
        end
        if distance<=math.max(0.03,scale*0.02) then sizeId=nearest else sizeId=nil end
    end
    if sizeId then scale=Sizes[sizeId].Scale end
    local value=sizeId and Income:GetMaxIncome(id,sizeId,basis)
        or (cfg.PercentageIncome and cfg.PercentageIncome*basis or cfg.MaxIncome or 0)
    return {egg=egg,id=id,sizeId=sizeId,size=scale,score=value,rank=rarityOrder[cfg.Rarity] or 0,
        limited=Hub.settings.limited and cfg.Rarity=="Halloween" or false}
end
local function betterEgg(a,b)
    if a.limited~=b.limited then return a.limited end
    local priority=Hub.settings.eggPriority
    if priority=="Largest" and math.abs(a.size-b.size)>0.01 then return a.size>b.size end
    if priority=="Rarest" and a.rank~=b.rank then return a.rank>b.rank end
    if a.score~=b.score then return a.score>b.score end
    if a.size~=b.size then return a.size>b.size end
    if a.rank~=b.rank then return a.rank>b.rank end
    return a.egg:GetFullName()<b.egg:GetFullName()
end
local function eggList(area)
    local list={}
    local basis=Income:GetPercentageBaseIncome(data("Mosquitoes") or {})
    for _,e in area:GetChildren() do
        local prompt=e:FindFirstChild("CarryPrompt",true)
        if e:IsA("Model") and prompt and prompt:IsA("ProximityPrompt") and prompt.Enabled then
            local info=eggInfo(e,basis)
            if info then info.prompt=prompt; table.insert(list,info) end
        end
    end
    table.sort(list,betterEgg)
    return list
end
local function collectEggs(area,rev)
    if not Hub.settings.eggs then return 0 end
    local picked,attempts=0,0
    local failed={}
    if #eggList(area)==0 and not waitFor(0.3,rev) then return 0 end
    while valid(rev) and attempts<12 do
        local entry
        for _,candidate in eggList(area) do
            if not failed[candidate.egg] then entry=candidate; break end
        end
        if not entry then break end
        attempts+=1
        local egg,prompt=entry.egg,entry.prompt
        local before=data("Eggs") or {}
        local received
        local sizeName=entry.sizeId or ("x"..string.format("%.1f",entry.size))
        status("Picking "..sizeName.." "..entry.id)
        Hub.lastEggChoice={id=entry.id,sizeId=entry.sizeId,scale=entry.size}
        for retry=1,2 do
            if not valid(rev) then return picked end
            if egg.Parent and prompt.Parent and prompt.Enabled then
                local root=egg:FindFirstChild("HumanoidRootPart") or egg.PrimaryPart
                if root and teleport(root.CFrame+Vector3.new(0,1,3)) then
                    if not waitFor(0.2,rev) then return picked end
                    if prompt.Parent then fireproximityprompt(prompt) end
                end
            end
            local finish=os.clock()+1.3
            repeat
                if not waitFor(0.1,rev) then return picked end
                for uid,info in data("Eggs") or {} do
                    if not before[uid] then received={uid=uid,info=info}; break end
                end
            until received or os.clock()>=finish
            if received then break end
        end
        if received then
            picked+=1
            Hub.stats.eggs+=1
            local info=received.info
            local actualSize=Sizes[info.SizeId]
            local scale=actualSize and actualSize.Scale or entry.size
            Hub.lastPickup={id=info.ItemId,sizeId=info.SizeId,uid=received.uid,expectedSizeId=entry.sizeId}
            if scale>(Hub.stats.biggestEggScale or 0) then
                Hub.stats.biggestEggScale=scale
                Hub.stats.biggestEggName=info.SizeId
            end
            log("Picked "..tostring(info.SizeId or sizeName).." "..tostring(info.ItemId))
            if not Hub.settings.allEggs then break end
        else
            failed[egg]=true
            log("Pickup unavailable; trying the next egg")
        end
    end
    return picked
end
local function collectDrops(area,rev)
    if not Hub.settings.drops then return end
    for _,x in area:GetDescendants() do
        if not valid(rev) then return end
        if x:IsA("ProximityPrompt") and x.Enabled and x.Name~="CarryPrompt" then
            local action=string.lower(x.ActionText)
            if action=="collect" or action=="pick up" or action=="pickup" then
                local part=x:FindFirstAncestorWhichIsA("BasePart")
                if part then teleport(part.CFrame+Vector3.new(0,2,3)); waitFor(0.3,rev); fireproximityprompt(x) end
            end
        end
    end
end
local function placeEggs(base,rev)
    local floor=base:FindFirstChild("BasePart")
    if not floor then return end
    local eggs=data("Eggs") or {}
    local ordered={}
    local basis=Income:GetPercentageBaseIncome(data("Mosquitoes") or {})
    for uid,info in eggs do
        if not info.InBase then
            table.insert(ordered,{uid=uid,info=info,size=Sizes[info.SizeId] and Sizes[info.SizeId].Scale or 1,
                income=Income:GetMaxIncome(info.ItemId,info.SizeId,basis)})
        end
    end
    table.sort(ordered,function(a,b)
        if Hub.settings.eggPriority=="Largest" and a.size~=b.size then return a.size>b.size end
        if a.income~=b.income then return a.income>b.income end
        return a.uid<b.uid
    end)
    local existing=base:FindFirstChild("Eggs")
    local n=existing and #existing:GetChildren() or 0
    for _,entry in ordered do
        local uid,e=entry.uid,entry.info
        if not valid(rev) then return end
        if not e.InBase then
            n+=1
            local c,h=character()
            local t=player.Backpack:FindFirstChild(uid) or c and c:FindFirstChild(uid)
            if h and t and t:IsA("Tool") then h:EquipTool(t) end
            local x=((n-1)%4-1.5)*5
            local z=math.floor((n-1)/4)*5
            local pos=floor.CFrame:PointToWorldSpace(Vector3.new(x,floor.Size.Y/2,z))
            fire(player,"PlaceEgg",uid,pos)
            waitFor(0.5,rev)
        end
    end
end
local function hatch(base,rev)
    if not Hub.settings.hatch then return end
    local eggs=base:FindFirstChild("Eggs")
    if eggs then
        for _,e in eggs:GetChildren() do
            if not valid(rev) then return end
            for _,prompt in e:GetDescendants() do
                if prompt:IsA("ProximityPrompt") and prompt.Enabled and prompt.ActionText=="Hatch" then
                    status("Hatching an egg")
                    teleport(e:GetPivot()+Vector3.new(0,2,3))
                    waitFor(0.3,rev)
                    fire(e,"Hatch")
                    waitFor(0.4,rev)
                end
            end
        end
    end
    if not Hub.settings.placeBest then
        for uid,m in data("Mosquitoes") or {} do
            if not m.InBase and valid(rev) then fire(player,"PlaceMosquito",uid); waitFor(0.3,rev) end
        end
    end
end
local function placeBest()
    if fire(player,"PlaceBest") then
        log("Requested the game's best mosquito lineup")
        return true
    end
    status("Place Best is unavailable")
    return false
end
local function coinBalance()
    local coins=data("Coins") or {}
    return tonumber(coins.Main) or 0
end
local function upgrade(rev)
    local s=Hub.settings
    if s.upgradeBase then
        local level=tonumber(data("BaseLevel")) or 1
        local cfg=Bases[level]
        if cfg and cfg.UpgradePrice and coinBalance()>=cfg.UpgradePrice then
            fire(player,"UpgradeBase")
            waitFor(0.6,rev)
            local new=tonumber(data("BaseLevel")) or 1
            if new>level then Hub.stats.upgrades+=1 ; log("Base upgraded to level "..new) end
        end
    end
    if s.upgradeWeapons and valid(rev) then
        local owned=data("Weapons") or {}
        local bestId,bestDamage=nil,-1
        for id in owned do
            if Weapons[id] and Weapons[id].Damage>bestDamage then bestId=id ; bestDamage=Weapons[id].Damage end
        end
        local buy
        for id,cfg in Weapons do
            if not owned[id] and cfg.CoinId=="Main" and cfg.CoinCount and cfg.CoinCount<=coinBalance()
                and cfg.Damage>bestDamage and (not buy or cfg.Damage>Weapons[buy].Damage) then buy=id end
        end
        if buy then
            local code=invoke("BuyWeapon",buy)
            if code==200 then bestId=buy; Hub.stats.upgrades+=1; log("Bought weapon: "..buy) end
        end
        if bestId then
            local tool=bestTool()
            if not tool or tool.Name~=bestId then invoke("UseWeapon",bestId) ; waitFor(0.3,rev) end
        end
    end
end
local function spin()
    if not Hub.settings.spins or os.clock()-Hub.lastSpin<9 then return end
    Hub.lastSpin=os.clock()
    local event=data("EventData") or {}
    local halloween=event.Halloween2026
    if halloween and (halloween.SpinCount or 0)>0 then
        local code,_,reward=invoke("Spin")
        if code==200 then
            Hub.stats.spins+=1
            log("Spin reward: "..tostring(reward and reward.ItemId or "received"))
        end
    end
end
local function feed(base,rev)
    if not Hub.settings.feed then return end
    local choice,best=nil,-1
    for uid,m in data("Mosquitoes") or {} do
        if m.InBase and (m.FeedProgress or 0)<1 then
            local value=Income:GetMaxIncome(m.ItemId,m.SizeId,Income:GetPercentageBaseIncome(data("Mosquitoes") or {}))
            if value>best then choice=uid ; best=value end
        end
    end
    if not choice then return end
    local folder=base:FindFirstChild("Mosquitoes")
    local mosquito=folder and folder:FindFirstChild(choice)
    if not mosquito then return end
    local _,h=character()
    if not h or h.Health<h.MaxHealth*0.6 then return end
    status("Feeding your best unfinished mosquito")
    teleport(mosquito:GetPivot()+Vector3.new(0,0,4))
    if not waitFor(0.4,rev) then return end
    if fire("Mosquito_"..choice,"FeedMosquito") then
        Hub.feeding=choice
        local finish=os.clock()+8
        repeat
            if not waitFor(0.3,rev) then break end
            local _,current=character()
            local info=(data("Mosquitoes") or {})[choice]
            if not current or current.Health<current.MaxHealth*0.4 or not info or (info.FeedProgress or 0)>=1 then break end
        until os.clock()>=finish
        stopFeed()
    end
end
local function recover(base,rev)
    if not Hub.settings.chairRecovery then return end
    local c,h=character()
    if not c or h.Health>=h.MaxHealth*0.85 then return end
    local chair=base:FindFirstChildWhichIsA("Seat",true)
    if not chair then return end
    status("Recovering blood at base")
    teleport(chair.CFrame+Vector3.new(0,2,0))
    chair:Sit(h)
    fire(player,"TransfuseBlood")
    local finish=os.clock()+10
    repeat
        if not waitFor(0.3,rev) then break end
        local _,current=character()
        if not current or current.Health>=current.MaxHealth*0.95 then break end
    until os.clock()>=finish
    stand()
end
local function maintain(rev)
    if not home() or not waitFor(0.6,rev) then return end
    local base=getBase()
    if not base then return end
    if Hub.settings.hatch then placeEggs(base,rev) end
    if not valid(rev) then return end
    hatch(base,rev)
    if not valid(rev) then return end
    if Hub.settings.placeBest then placeBest() end
    collectMoney()
    upgrade(rev)
    if not valid(rev) then return end
    spin()
    feed(base,rev)
    recover(base,rev)
    Hub.lastMaintenance=os.clock()
end
local function damagePerHit(tool)
    local cfg=Weapons[tool.Name]
    local upgrade=DamageUpgrades[tonumber(data("DamageLevel")) or 1]
    return cfg.Damage*(upgrade and upgrade.Multiplier or 1)
end
local function averageEggSize(cfg)
    local total,weight=0,0
    for _,row in SizePools:GetConfig(cfg.SizePoolId) or {} do
        local size=Sizes[row.SizeId]
        if size then total+=size.Scale*row.Weight; weight+=row.Weight end
    end
    return weight>0 and total/weight or 1
end
local function selectLootArea()
    if not Hub.settings.eggs then return nil end
    local folder=workspace:FindFirstChild("SpawnAreas")
    local _,h=character()
    if not folder or not h then return nil end
    local chosen,best
    for name,cfg in Areas do
        if Hub.settings.area=="Auto" or Hub.settings.area==name then
            local area=folder:FindFirstChild(name)
            local boss=area and area:FindFirstChild(cfg.MotherPrefab)
            local bh=boss and boss:FindFirstChildOfClass("Humanoid")
            if area and (not bh or bh.Health<=0 or cfg.Damage*2<h.Health*0.7) then
                local first=eggList(area)[1]
                if first and (not best or betterEgg(first,best)) then chosen=area; best=first end
            end
        end
    end
    return chosen
end
local function selectBoss()
    local folder=workspace:FindFirstChild("SpawnAreas")
    local _,h=character()
    local tool=bestTool()
    if not folder or not h or not tool then return nil end
    local selected
    local wc=Weapons[tool.Name]
    local damage=math.max(damagePerHit(tool),1)
    for name,cfg in Areas do
        local area=folder:FindFirstChild(name)
        local boss=area and area:FindFirstChild(cfg.MotherPrefab)
        local bh=boss and boss:FindFirstChildOfClass("Humanoid")
        if bh and bh.Health>0 and (Hub.cooldowns[name] or 0)<os.clock() then
            local hits=math.ceil(bh.Health/damage)
            local duration=0.25+math.max(0,hits-1)*(wc.CD+0.05)
            local healthBudget=cfg.Damage*math.max(2,math.ceil(duration/1.25))
            local allowed=Hub.settings.area==name
            if Hub.settings.area=="Auto" then
                allowed=duration<=Hub.settings.maxFight and healthBudget<h.Health*0.7
            end
            if allowed then
                local size=averageEggSize(cfg)
                local prefer=not selected
                if selected then
                    if Hub.settings.eggPriority=="Largest" and size~=selected.size then prefer=size>selected.size
                    elseif cfg.Step~=selected.config.Step then prefer=cfg.Step>selected.config.Step
                    else prefer=duration<selected.duration end
                end
                if prefer then selected={area=area,boss=boss,config=cfg,duration=duration,size=size} end
            end
        end
    end
    return selected
end
local function fightLoop(target,rev)
    local boss=target.boss
    local bh=boss:FindFirstChildOfClass("Humanoid")
    local c,h=character()
    local tool=bestTool()
    if not bh or not c or not tool then return false end
    if not stand() then return false end
    h:EquipTool(tool)
    local started,lastDamage,lastHP=os.clock(),os.clock(),bh.Health
    local nextAttack,chosenAt=os.clock()+0.25,0
    local attacks,repositions=0,0
    local lastStatus=0
    Hub.combat={area=target.area.Name,attacks=0,repositions=0,estimatedSeconds=target.duration}
    while valid(rev) and Hub.settings.farm and Hub.settings.attack and boss.Parent and bh.Health>0 do
        c,h=character()
        if not c then status("Waiting for respawn"); return false end
        if h.Health<h.MaxHealth*0.25 then status("Low blood; returning home"); return false end
        local now=os.clock()
        if bh.Health<lastHP then lastDamage=now end
        lastHP=bh.Health
        if now-started>Hub.settings.maxFight or now-lastDamage>12 then
            Hub.cooldowns[target.area.Name]=now+15
            log("Boss stalled; switching targets")
            return false
        end
        if now-chosenAt>1 then
            local better=bestTool()
            if better and better~=tool then tool=better; h:EquipTool(tool); nextAttack=now+0.2 end
            chosenAt=now
        end
        local br=boss:FindFirstChild("HumanoidRootPart")
        local root=c:FindFirstChild("HumanoidRootPart")
        if not br or not root then break end
        if h.SeatPart and not stand() then return false end
        if tool.Parent~=c then h:EquipTool(tool); nextAttack=now+0.2 end
        local stalled=now-lastDamage
        local angle=stalled>7 and -0.5 or stalled>4 and 0.5 or 0
        local destination=br.CFrame*CFrame.Angles(0,angle,0)*CFrame.new(0,0,3)
        if (root.Position-destination.Position).Magnitude>1.25 or stalled>4 then
            c:PivotTo(CFrame.lookAt(destination.Position,br.Position))
            root.AssemblyLinearVelocity=Vector3.zero
            root.AssemblyAngularVelocity=Vector3.zero
            repositions+=1
        end
        if now-lastStatus>0.35 then
            status("Fighting "..boss.Name.." | "..math.ceil(bh.Health).." HP")
            lastStatus=now
        end
        if now>=nextAttack and (root.Position-br.Position).Magnitude<9 then
            if fire(tool,"Attack") then attacks+=1 end
            nextAttack=now+math.max(0.1,Weapons[tool.Name].CD+0.05)
        end
        Hub.combat.attacks=attacks
        Hub.combat.repositions=repositions
        Hub.combat.elapsed=now-started
        if not waitFor(0.08,rev) then return false end
    end
    if not valid(rev) then return false end
    local defeated=bh.Health<=0 or not boss.Parent and #eggList(target.area)>0
    if defeated then
        Hub.stats.bosses+=1
        Hub.combat.completed=true
        log("Defeated "..boss.Name.." in "..string.format("%.1f",os.clock()-started).."s")
        waitFor(0.25,rev)
        collectEggs(target.area,rev)
        collectDrops(target.area,rev)
        return true
    end
    return false
end
local function fight(target,rev)
    local _,h=character()
    if not h then return false end
    local original=h:GetStateEnabled(Enum.HumanoidStateType.Seated)
    h:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
    local ok,result=pcall(fightLoop,target,rev)
    if h.Parent then h:SetStateEnabled(Enum.HumanoidStateType.Seated,original) end
    if not ok then error(result) end
    return result
end
function Hub:SetEnabled(value)
    self.enabled=value
    self.revision+=1
    stopFeed()
    status(value and "Resuming" or "Paused")
end
function Hub:Travel(destination)
    self:SetEnabled(false)
    self.travel=destination
end
function Hub:Destroy()
    if not self.alive then return end
    self.alive=false
    self.revision+=1
    stopFeed()
    fire(player,"StopTransfuseBlood")
    for _,connection in self.connections do connection:Disconnect() end
    if self.window then pcall(function() self.window:Destroy() end) end
end

-- WindUI's native containers provide the two-column menu layout.
WindUI:SetParent(player.PlayerGui)
local theme=table.clone(WindUI:GetThemes().Dark)
theme.Name="Miz0Ocean"
for key,color in {
    Accent=Color3.fromRGB(35,211,238),Background=Color3.fromRGB(3,13,28),
    Dialog=Color3.fromRGB(5,27,49),ElementBackground=Color3.fromRGB(8,39,65),
    Button=Color3.fromRGB(6,91,133),Outline=Color3.fromRGB(35,172,229),
    Toggle=Color3.fromRGB(0,190,221),Slider=Color3.fromRGB(23,163,231),
    Icon=Color3.fromRGB(94,225,255),PanelBackground=Color3.fromRGB(5,23,43),
    Text=Color3.fromRGB(230,247,255),
} do theme[key]=color end
theme.PanelBackgroundTransparency=0
WindUI:AddTheme(theme)
local window=WindUI:CreateWindow({
    Title="Miz0 | Feed A Mosquito",Author="Credits: Miz0  /  v1.3",Folder="Miz0Mosquito",
    Size=UDim2.fromOffset(1000,610),AutoScale=false,
    MinSize=Vector2.new(700,460),MaxSize=Vector2.new(1250,900),Position=UDim2.fromScale(0.5,0.5),
    SideBarWidth=180,Theme="Miz0Ocean",Transparent=false,HideSearchBar=false,
    ScrollBarEnabled=true,Background=WindUI:Gradient({
        ["0"]={Color=Color3.fromRGB(5,72,109),Transparency=0},
        ["25"]={Color=Color3.fromRGB(4,24,44),Transparency=0},
        ["100"]={Color=Color3.fromRGB(2,9,23),Transparency=0},
    },{Rotation=90}),
})
Hub.window=window
window:SetToggleKey(Enum.KeyCode.RightShift)
window:OnDestroy(function() Hub:Destroy() end)
local main=window:Tab({Title="Main",Icon="swords"})
local automation=window:Tab({Title="Automation",Icon="cpu"})
local events=window:Tab({Title="Halloween",Icon="flame"})
local travel=window:Tab({Title="Teleports",Icon="map-pin"})
local misc=window:Tab({Title="Settings",Icon="settings"})
local row=main:Group({})
local combat=row:Section({Title="Auto Boss",Icon="swords",Opened=true})
local loot=row:Section({Title="Eggs & Drops",Icon="egg",Opened=true})
local function toggle(container,key,title,desc)
    local control=container:Toggle({Title=title,Desc=desc,Value=Hub.settings[key],Callback=function(value)
        identity()
        Hub.settings[key]=value
        Hub.revision+=1
        if key=="feed" and not value then stopFeed() end
    end})
    Hub.toggles=Hub.toggles or {}
    Hub.toggles[key]=control
    return control
end
local displayedMaster=Hub.enabled
local masterToggle=combat:Toggle({Title="Master Automation",Desc="Choose your features first. F6 starts or pauses them.",Value=Hub.enabled,Callback=function(v)
    identity()
    displayedMaster=v
    if Hub.enabled~=v then Hub:SetEnabled(v) end
end})
toggle(combat,"farm","Auto Farm Bosses","Fight, collect the best egg, then return home")
toggle(combat,"attack","Auto Attack","Use your equipped weapon at its normal cooldown")
local areaNames={"Auto","CommonArea","UncommonArea","RareArea","EpicArea","LegendaryArea","MythicalArea","DivineArea","SecretArea","CosmicArea"}
local areaChoices={}
for _,name in areaNames do table.insert(areaChoices,(name:gsub("Area$",""))) end
local bossDropdown=combat:Dropdown({Title="Boss Area",Values=areaChoices,MenuWidth=220,SearchBarEnabled=true,Value=Hub.settings.area:gsub("Area$",""),Callback=function(value)
    local key=value=="Auto" and "Auto" or value.."Area"
    if Hub.settings.area~=key then Hub.settings.area=key; Hub.revision+=1 end
end})
local menuConstraint=bossDropdown.UIElements.MenuCanvas:FindFirstChildOfClass("UISizeConstraint")
if menuConstraint then menuConstraint.MaxSize=Vector2.new(320,240) end
local statusBox=combat:Button({Title="Automation Paused",Desc="Every automation starts off. Choose features below.",Icon="pause",Callback=function() end})
combat:Button({Title="Teleport to Base",Icon="house",Callback=function() Hub:Travel("Base") end})
toggle(loot,"eggs","Auto Collect Eggs","Pick by your priority, confirm pickup, and retry missed drops")
local eggPriority=loot:Dropdown({Title="Egg Priority",Desc="Largest compares size multipliers, not species appearance",Values={"Largest","Best Income","Rarest"},Value=Hub.settings.eggPriority,Callback=function(value)
    Hub.settings.eggPriority=value
end})
local eggConstraint=eggPriority.UIElements.MenuCanvas:FindFirstChildOfClass("UISizeConstraint")
if eggConstraint then eggConstraint.MaxSize=Vector2.new(320,240) end
toggle(loot,"allEggs","Collect All Eggs","Best first; off keeps one best egg per boss")
toggle(loot,"drops","Collect Other Drops","Collect pickup prompts in the defeated boss area")
toggle(loot,"limited","Prioritize Limited Eggs","Prefer Halloween eggs when they appear")
toggle(loot,"hatch","Auto Place & Hatch","Place inventory eggs; hatch when the timer finishes")
local statsBox=loot:Button({Title="Session Progress",Desc="Bosses, eggs, rewards and upgrades",Icon="chart-no-axes-combined",Callback=function() end})
local baseRow=automation:Group({})
local careSection=baseRow:Section({Title="Mosquito Care",Icon="heart",Opened=true})
local upgradeSection=baseRow:Section({Title="Base & Weapons",Icon="house",Opened=true})
toggle(careSection,"placeBest","Auto Place Best","Use the game's best mosquito lineup on home visits")
careSection:Button({Title="Place Best Now",Desc="One click. Returns home and places your best lineup.",Icon="sparkles",Callback=function() Hub:Travel("PlaceBest") end})
toggle(careSection,"feed","Auto Feed Mosquitoes","Feed the best unfinished mosquito; keep a blood reserve")
toggle(careSection,"chairRecovery","Chair Recovery","Between fights only. Sitting is blocked during combat.")
toggle(upgradeSection,"collectIncome","Auto Collect Money","Collect base earnings every 2 seconds, even while boss farming")
toggle(upgradeSection,"upgradeBase","Auto Upgrade Base","Buy affordable upgrades with earned coins")
toggle(upgradeSection,"upgradeWeapons","Auto Buy New Slaps","Buy and equip the strongest affordable slap / weapon")
local economyBox=upgradeSection:Button({Title="Your Base",Desc="Loading balance",Icon="coins",Callback=function() end})
toggle(events,"spins","Auto Spin Available Spins","Use spins already available on your account")
local eventBox=events:Button({Title="Halloween Collection",Desc="Reading event progress",Callback=function() end})
events:Button({Title="Go to Halloween Wheel",Icon="flame",Callback=function() Hub:Travel("Halloween") end})
events:Button({Title="Refresh Collection",Callback=function() Hub.lastMaintenance=0 end})
travel:Button({Title="Your Base",Icon="house",Callback=function() Hub:Travel("Base") end})
travel:Button({Title="Halloween Plaza / Wheel",Icon="flame",Callback=function() Hub:Travel("Halloween") end})
for _,name in areaNames do
    if name~="Auto" then
        local destination=name
        travel:Button({Title=destination:gsub("Area$"," Boss"),Callback=function() Hub:Travel(destination) end})
    end
end
misc:Slider({Title="Maximum Fight Time",Desc="Return home if a boss takes too long",Value={Min=20,Max=180,Default=60},Step=5,Callback=function(v) Hub.settings.maxFight=v end})
misc:Button({Title="Pause / Resume",Desc="F6  •  RightShift opens the menu",Callback=function() Hub:SetEnabled(not Hub.enabled) end})
local logBox=misc:Button({Title="Recent Activity",Desc="Ready",Callback=function() end})
misc:Button({Title="Unload Script",Desc="F8  •  stops automation and removes the menu",Callback=function() Hub:Destroy() end})
misc:Button({Title="Credits: Miz0",Desc="Miz0 | Feed A Mosquito",Callback=function() end})
window:SelectTab(1)
window:SetToTheCenter()
window:Open()
local animated=setmetatable({},{__mode="k"})
local lastViewport=Vector2.zero
local function fitWindow()
    local mainGui=window.UIElements.Main
    local screen=mainGui:FindFirstAncestorOfClass("ScreenGui")
    if not screen then return end
    local viewport=screen.AbsoluteSize
    if viewport.X<100 or viewport.Y<100 or viewport==lastViewport then return end
    lastViewport=viewport
    window.AutoScale=false
    window:SetUIScale(math.clamp(math.min((viewport.X-32)/1000,(viewport.Y-56)/610),0.4,1))
    mainGui.AnchorPoint=Vector2.new(0.5,0.5)
    mainGui.Position=UDim2.fromScale(0.5,0.5)
end
fitWindow()
local function animateButton(button)
    if not button:IsA("GuiButton") or animated[button] then return end
    animated[button]=true
    local target=button.Parent
    if not target or not target:IsA("GuiObject") or target.AbsoluteSize.Y>140 or target.AbsoluteSize.X>700 then target=button end
    local scale=target:FindFirstChildOfClass("UIScale")
    if not scale then scale=Instance.new("UIScale"); scale.Parent=target end
    local baseline=scale.Scale
    local function motion(value,time)
        if Hub.alive and scale.Parent then TweenService:Create(scale,TweenInfo.new(time,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Scale=baseline*value}):Play() end
    end
    table.insert(Hub.connections,button.MouseEnter:Connect(function() motion(1.012,0.14) end))
    table.insert(Hub.connections,button.MouseLeave:Connect(function() motion(1,0.18) end))
    table.insert(Hub.connections,button.MouseButton1Down:Connect(function() motion(0.975,0.07) end))
    table.insert(Hub.connections,button.MouseButton1Up:Connect(function() motion(1.012,0.13) end))
end
table.insert(Hub.connections,UIS.InputBegan:Connect(function(input,processed)
    if processed or UIS:GetFocusedTextBox() then return end
    identity()
    if input.KeyCode==Enum.KeyCode.F6 then Hub:SetEnabled(not Hub.enabled)
    elseif input.KeyCode==Enum.KeyCode.F7 then Hub:Travel("Base")
    elseif input.KeyCode==Enum.KeyCode.F8 then Hub:Destroy() end
end))
task.spawn(function()
    identity()
    while Hub.alive do
        local ok,err=pcall(function()
            fitWindow()
            if displayedMaster~=Hub.enabled then displayedMaster=Hub.enabled; masterToggle:Set(Hub.enabled) end
            local active=0
            for _,value in Hub.settings do if type(value)=="boolean" and value then active+=1 end end
            statusBox:SetTitle(Hub.enabled and "Automation Running" or "Automation Paused")
            statusBox:SetDesc(Hub.status.."\n"..active.." options enabled | F6 to "..(Hub.enabled and "pause" or "start"))
            statsBox:SetDesc(string.format("Bosses: %d\nEggs: %d\nLargest: %s\nSpins: %d\nUpgrades: %d",Hub.stats.bosses,Hub.stats.eggs,Hub.stats.biggestEggName or "None yet",Hub.stats.spins,Hub.stats.upgrades))
            economyBox:SetDesc("Coins: "..math.floor(coinBalance()).."\nUncollected: "..math.floor(tonumber(data("TotalIncome")) or 0).."\nBase level: "..tostring(data("BaseLevel") or 1))
            local ed=(data("EventData") or {}).Halloween2026 or {}
            local pity=ed.Pity or {}
            local counts={PumpkinMosquito=0,BlackCatMosquito=0}
            for _,key in {"Eggs","Mosquitoes"} do for _,item in data(key) or {} do if counts[item.ItemId]~=nil then counts[item.ItemId]+=1 end end end
            eventBox:SetDesc(string.format("Available spins: %d\nNext earned spin: %ds\nPumpkin: %d owned  •  pity %d\nBlack Cat: %d owned  •  pity %d",ed.SpinCount or 0,math.max(0,math.ceil(300-(ed.TimeProgress or 0))),counts.PumpkinMosquito,pity.PumpkinMosquito or 0,counts.BlackCatMosquito,pity.BlackCatMosquito or 0))
            logBox:SetDesc(table.concat(Hub.log,"\n"))
            local mainGui=window.UIElements and window.UIElements.Main
            local screen=mainGui and mainGui:FindFirstAncestorOfClass("ScreenGui")
            if screen then screen.DisplayOrder=10000 end
            for _,g in player.PlayerGui:GetChildren() do
                if g:IsA("ScreenGui") and g.Name:sub(1,7)=="WindUI/" then g.DisplayOrder=10010 end
            end
            if mainGui then for _,x in mainGui:GetDescendants() do if x:IsA("GuiButton") then animateButton(x) end end end
        end)
        if not ok then Hub.lastUiError=tostring(err) end
        task.wait(1)
    end
end)
task.spawn(function()
    identity()
    while Hub.alive do
        local ok,err=pcall(collectMoney)
        if not ok then Hub.lastMoneyError=tostring(err) end
        task.wait(0.5)
    end
end)
task.spawn(function()
    identity()
    while Hub.alive do
        local ok,err=pcall(function()
            if Hub.travel then
                local destination=Hub.travel ; Hub.travel=nil
                if destination=="Base" then home()
                elseif destination=="PlaceBest" then
                    if home() then
                        task.wait(0.6)
                        if Hub.alive and placeBest() then status("Best lineup requested - automation remains paused") end
                    end
                elseif destination=="Halloween" then
                    local points=CS:GetTagged("SpinPoint")
                    local point=points[1]
                    if point then
                        local cf=point:IsA("Model") and point:GetPivot() or point:IsA("BasePart") and point.CFrame
                        if cf then teleport(cf+Vector3.new(0,3,5)) ; status("At Halloween wheel") end
                    else status("Halloween wheel is unavailable") end
                else
                    local folder=workspace:FindFirstChild("SpawnAreas")
                    local area=folder and folder:FindFirstChild(destination)
                    local floor=area and area:FindFirstChild("Area")
                    if floor then teleport(floor.CFrame+Vector3.new(0,4,0)) ; status("At "..destination) end
                end
                return
            end
            if not Hub.enabled then return end
            local selected=false
            for _,key in {"farm","eggs","feed","hatch","placeBest","upgradeBase","upgradeWeapons","spins","chairRecovery"} do
                if Hub.settings[key] then selected=true; break end
            end
            if not selected then
                status(Hub.settings.collectIncome and "Auto Collect Money active" or "Choose an automation to begin")
                return
            end
            local rev=Hub.revision
            if not character() then status("Waiting for respawn") ; return end
            local lootArea=selectLootArea()
            if lootArea then
                local picked=collectEggs(lootArea,rev)
                if valid(rev) and picked>0 then collectDrops(lootArea,rev); maintain(rev) end
                return
            end
            if os.clock()-Hub.lastMaintenance>15 then maintain(rev) end
            if not valid(rev) then return end
            if Hub.settings.farm then
                if not Hub.settings.attack then status("Enable Auto Attack to farm bosses"); return end
                local target=selectBoss()
                if target then
                    local won=fight(target,rev)
                    local _,humanoid=character()
                    if valid(rev) and (won or humanoid and humanoid.Health<humanoid.MaxHealth*0.3) then maintain(rev) end
                else
                    status(bestTool() and "Waiting for a suitable boss" or "Waiting for a weapon")
                    spin()
                end
            else status("Base automation active") ; spin() end
        end)
        if not ok then
            Hub.lastError=tostring(err)
            stopFeed()
            status("Retrying: "..tostring(err):sub(1,100))
        end
        task.wait(0.4)
    end
end)
log("Ready. All automation starts off. RightShift: menu | F6: start/pause")
return Hub

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