-- language: Lua, target: Roblox FORTLINE, executor any -- apathy | FORTLINE โ€” clean ESP + auto-attack (ghost-fixed) local okRay, Rayfield = pcall(function() return loadstring(game:HttpGet('https://sirius.menu/rayfield'))() end) if not okRay or not Rayfield then warn("[apathy] Rayfield failed") return end local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local VirtualInputManager = game:GetService("VirtualInputManager") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local LocalUserId = LocalPlayer.UserId local Settings = { SilentAim = false, SilentFOV = 220, SilentPart = "Head", TeamCheck = false, WallCheck = false, CameraAim = false, Smooth = 0.18, AutoAttack = false, AutoAttackCPS = 12, HitboxExpand = false, HitboxSize = Vector3.new(12, 12, 12), Magnet = false, MagnetDistance = 6, MagnetHeight = 0, Spin = false, SpinSpeed = 25, ESP = true, ESPCorners = true, ESPName = true, ESPHealth = true, ESPDistance = true, ESPTracer = false, ESPMaxDist = 2500, ESPColor = Color3.fromRGB(170, 85, 255), Fly = false, FlySpeed = 80, Noclip = false, Speed = false, WalkSpeed = 28, InfiniteJump = false, } local currentTarget = nil local lastClick = 0 local function getChar() return LocalPlayer.Character end local function getHum() local c = getChar() return c and c:FindFirstChildOfClass("Humanoid") end local function getRoot() local c = getChar() return c and c:FindFirstChild("HumanoidRootPart") end local function isAlive(plr) local c = plr.Character if not c then return false end if c == LocalPlayer.Character then return false end local h = c:FindFirstChildOfClass("Humanoid") local r = c:FindFirstChild("HumanoidRootPart") return h and r and h.Health > 0 end local function isEnemy(plr) if not plr then return false end if plr == LocalPlayer then return false end if plr.UserId == LocalUserId then return false end if not isAlive(plr) then return false end if Settings.TeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then return false end return true end local function hasLOS(fromPos, part) if not Settings.WallCheck then return true end local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances = {getChar(), part.Parent} local res = Workspace:Raycast(fromPos, part.Position - fromPos, params) return res == nil or res.Instance:IsDescendantOf(part.Parent) end local function getTarget() local best, bestDist = nil, Settings.SilentFOV local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local camPos = Camera.CFrame.Position for _, plr in ipairs(Players:GetPlayers()) do if isEnemy(plr) then local part = plr.Character:FindFirstChild(Settings.SilentPart) or plr.Character:FindFirstChild("Head") or plr.Character:FindFirstChild("HumanoidRootPart") if part then local sp, on = Camera:WorldToViewportPoint(part.Position) if on and sp.Z > 0 then local d = (Vector2.new(sp.X, sp.Y) - center).Magnitude if d < bestDist and hasLOS(camPos, part) then bestDist = d best = part end end end end end return best end local fovCircle = Drawing.new("Circle") fovCircle.Thickness = 1 fovCircle.NumSides = 64 fovCircle.Filled = false fovCircle.Color = Color3.fromRGB(170, 85, 255) fovCircle.Visible = false local function doClick() pcall(function() VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0) task.wait(0.02) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0) end) end RunService.RenderStepped:Connect(function() if Settings.SilentAim or Settings.CameraAim or Settings.AutoAttack then currentTarget = getTarget() else currentTarget = nil end if Settings.SilentAim then fovCircle.Visible = true fovCircle.Radius = Settings.SilentFOV fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) else fovCircle.Visible = false end if Settings.CameraAim and currentTarget then local hold = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) or UserInputService:IsKeyDown(Enum.KeyCode.E) or Settings.AutoAttack if hold then local cam = Camera.CFrame Camera.CFrame = cam:Lerp(CFrame.new(cam.Position, currentTarget.Position), Settings.Smooth) end end if Settings.AutoAttack and currentTarget then local now = tick() local interval = 1 / math.max(Settings.AutoAttackCPS, 1) if now - lastClick >= interval then lastClick = now doClick() end end end) -- ========== SPIN ========== local spinBAV = nil local function stopSpin() if spinBAV then spinBAV:Destroy() spinBAV = nil end local root = getRoot() if root then root.AssemblyAngularVelocity = Vector3.zero end end local function startSpin() stopSpin() local root = getRoot() if not root then return end spinBAV = Instance.new("BodyAngularVelocity") spinBAV.Name = "ApathySpin" spinBAV.MaxTorque = Vector3.new(0, math.huge, 0) spinBAV.AngularVelocity = Vector3.new(0, Settings.SpinSpeed, 0) spinBAV.Parent = root end RunService.Heartbeat:Connect(function() if not Settings.Spin then if spinBAV then stopSpin() end return end local root = getRoot() if not root then return end if not spinBAV or spinBAV.Parent ~= root then startSpin() else spinBAV.AngularVelocity = Vector3.new(0, Settings.SpinSpeed, 0) end end) -- ========== HITBOX ENEMIES ONLY ========== local BODY_NAMES = { Head = true, HumanoidRootPart = true, UpperTorso = true, LowerTorso = true, Torso = true } local originalSizes = {} local function isLocalPart(part) local char = LocalPlayer.Character if not char or not part then return true end return part:IsDescendantOf(char) end local function restorePart(part) local size = originalSizes[part] if size and part and part.Parent then pcall(function() part.Size = size end) end originalSizes[part] = nil end local function restoreAllHitboxes() for part in pairs(originalSizes) do restorePart(part) end table.clear(originalSizes) end local function purgeLocalFromHitboxes() for part in pairs(originalSizes) do if isLocalPart(part) then restorePart(part) end end end local function expandEnemyHitboxes() purgeLocalFromHitboxes() if not Settings.HitboxExpand then restoreAllHitboxes() return end local seen = {} for _, plr in ipairs(Players:GetPlayers()) do if isEnemy(plr) then local char = plr.Character if char and char ~= LocalPlayer.Character then for _, part in ipairs(char:GetChildren()) do if part:IsA("BasePart") and BODY_NAMES[part.Name] and not isLocalPart(part) then seen[part] = true if not originalSizes[part] then originalSizes[part] = part.Size end pcall(function() part.Size = Settings.HitboxSize part.Massless = true part.CanCollide = false end) end end end end end for part in pairs(originalSizes) do if not seen[part] or not part.Parent or isLocalPart(part) then restorePart(part) end end end RunService.Heartbeat:Connect(expandEnemyHitboxes) -- ========== MAGNET ========== local function magnetStep() if not Settings.Magnet then return end local root = getRoot() if not root then return end local cf = root.CFrame local targetCF = CFrame.new(cf.Position + cf.LookVector * Settings.MagnetDistance + Vector3.new(0, Settings.MagnetHeight, 0)) for _, plr in ipairs(Players:GetPlayers()) do if isEnemy(plr) then local eroot = plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") if eroot and not isLocalPart(eroot) then pcall(function() eroot.AssemblyLinearVelocity = Vector3.zero eroot.AssemblyAngularVelocity = Vector3.zero eroot.CFrame = targetCF end) end end end end RunService.Heartbeat:Connect(magnetStep) -- ========== SILENT HOOKS ========== local function redirectArgsToTarget(args) if not currentTarget or not currentTarget.Parent then return args end local pos, cf = currentTarget.Position, currentTarget.CFrame for i, v in ipairs(args) do local t = typeof(v) if t == "Vector3" then args[i] = pos elseif t == "CFrame" then args[i] = cf elseif t == "table" then if v.Hit then v.Hit = cf end if v.hit then v.hit = cf end if v.Target then v.Target = currentTarget end if v.target then v.target = currentTarget end if v.Position then v.Position = pos end if v.position then v.position = pos end if v.Origin and v.Direction then v.Direction = pos - v.Origin end if v.origin and v.direction then v.direction = pos - v.origin end if v.End then v.End = pos end if v.Point then v.Point = pos end end end return args end pcall(function() if not hookmetamethod or not getnamecallmethod or not newcclosure then error("no") end local old old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...} if Settings.SilentAim and currentTarget and currentTarget.Parent then if method == "FireServer" or method == "fireServer" then return old(self, unpack(redirectArgsToTarget(args))) end if method == "Raycast" and self == Workspace then local origin = args[1] if typeof(origin) == "Vector3" then local dir = currentTarget.Position - origin args[2] = dir.Unit * math.max(dir.Magnitude, 1000) return old(self, unpack(args)) end end end return old(self, ...) end)) end) pcall(function() local mt = getrawmetatable(game) local oldIndex = mt.__index setreadonly(mt, false) mt.__index = newcclosure(function(self, key) if Settings.SilentAim and currentTarget and currentTarget.Parent and self == Mouse then if key == "Hit" or key == "hit" then return currentTarget.CFrame end if key == "Target" or key == "target" then return currentTarget end end return oldIndex(self, key) end) setreadonly(mt, true) end) -- ========== ESP โ€” NO GHOSTS, NEVER SELF ========== local ESP = {} local function destroyDrawings(t) if not t then return end if t.corners then for i = 1, 8 do if t.corners[i] then pcall(function() t.corners[i].Visible = false t.corners[i]:Remove() end) t.corners[i] = nil end end end local elements = {"name", "dist", "hpBack", "hpBar", "tracer"} for _, key in ipairs(elements) do if t[key] then pcall(function() t[key].Visible = false t[key]:Remove() end) t[key] = nil end end end local function removeESP(plr) local t = ESP[plr] if t then destroyDrawings(t) ESP[plr] = nil end end local function clearAllESP() for plr, t in pairs(ESP) do destroyDrawings(t) end table.clear(ESP) end local function hideESP(t) if not t then return end if t.name then t.name.Visible = false end if t.dist then t.dist.Visible = false end if t.hpBack then t.hpBack.Visible = false end if t.hpBar then t.hpBar.Visible = false end if t.tracer then t.tracer.Visible = false end if t.corners then for i = 1, 8 do if t.corners[i] then t.corners[i].Visible = false end end end end local function makeESP() local corners = {} for i = 1, 8 do local l = Drawing.new("Line") l.Thickness = 2 l.Visible = false corners[i] = l end local name = Drawing.new("Text") name.Size = 15 name.Center = true name.Outline = true name.OutlineColor = Color3.new(0, 0, 0) name.Visible = false local dist = Drawing.new("Text") dist.Size = 13 dist.Center = true dist.Outline = true dist.Visible = false local hpBack = Drawing.new("Square") hpBack.Filled = true hpBack.Color = Color3.fromRGB(30, 30, 30) hpBack.Visible = false local hpBar = Drawing.new("Square") hpBar.Filled = true hpBar.Visible = false local tracer = Drawing.new("Line") tracer.Thickness = 1 tracer.Visible = false return {corners = corners, name = name, dist = dist, hpBack = hpBack, hpBar = hpBar, tracer = tracer} end local function drawCorners(t, x, y, w, h, color) local len = math.clamp(math.min(w, h) * 0.25, 4, 12) local L = t.corners L[1].From = Vector2.new(x, y); L[1].To = Vector2.new(x + len, y) L[2].From = Vector2.new(x, y); L[2].To = Vector2.new(x, y + len) L[3].From = Vector2.new(x + w, y); L[3].To = Vector2.new(x + w - len, y) L[4].From = Vector2.new(x + w, y); L[4].To = Vector2.new(x + w, y + len) L[5].From = Vector2.new(x, y + h); L[5].To = Vector2.new(x + len, y + h) L[6].From = Vector2.new(x, y + h); L[6].To = Vector2.new(x, y + h - len) L[7].From = Vector2.new(x + w, y + h); L[7].To = Vector2.new(x + w - len, y + h) L[8].From = Vector2.new(x + w, y + h); L[8].To = Vector2.new(x + w, y + h - len) for i = 1, 8 do L[i].Color = color L[i].Visible = true end end RunService.RenderStepped:Connect(function() if not Settings.ESP then clearAllESP() return end local myChar = LocalPlayer.Character local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart") local myPos = myRoot and myRoot.Position or Camera.CFrame.Position local color = Settings.ESPColor local valid = {} for _, plr in ipairs(Players:GetPlayers()) do local shouldRemove = false if plr == LocalPlayer or plr.UserId == LocalUserId then shouldRemove = true else local char = plr.Character if not char or not char.Parent then shouldRemove = true else local root = char:FindFirstChild("HumanoidRootPart") local head = char:FindFirstChild("Head") local hum = char:FindFirstChildOfClass("Humanoid") if not root or not head or not hum or hum.Health <= 0 then shouldRemove = true else if Settings.TeamCheck and LocalPlayer.Team and plr.Team and LocalPlayer.Team == plr.Team then shouldRemove = true else valid[plr] = true local distance = (root.Position - myPos).Magnitude if distance > Settings.ESPMaxDist then shouldRemove = true else local t = ESP[plr] if not t then t = makeESP() ESP[plr] = t end local top = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.9, 0)) local bottom = Camera:WorldToViewportPoint(root.Position - Vector3.new(0, 3, 0)) if top.Z <= 0 or bottom.Z <= 0 then hideESP(t) else local height = math.abs(top.Y - bottom.Y) local width = height * 0.55 local x, y = top.X - width / 2, top.Y local vs = Camera.ViewportSize if x + width < 0 or x > vs.X or y + height < 0 or y > vs.Y then hideESP(t) else if Settings.ESPCorners then drawCorners(t, x, y, width, height, color) else for i = 1, 8 do t.corners[i].Visible = false end end if Settings.ESPName then t.name.Text = (plr.DisplayName ~= plr.Name) and (plr.DisplayName .. " (@" .. plr.Name .. ")") or plr.Name t.name.Position = Vector2.new(top.X, y - 18) t.name.Color = color t.name.Visible = true else t.name.Visible = false end if Settings.ESPDistance then t.dist.Text = string.format("%dm", math.floor(distance)) t.dist.Position = Vector2.new(top.X, bottom.Y + 4) t.dist.Color = Color3.fromRGB(220, 220, 220) t.dist.Visible = true else t.dist.Visible = false end if Settings.ESPHealth then local hp = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1) local barH, barW, barX = height, 3, x - 6 t.hpBack.Size = Vector2.new(barW, barH) t.hpBack.Position = Vector2.new(barX, y) t.hpBack.Visible = true t.hpBar.Size = Vector2.new(barW, barH * hp) t.hpBar.Position = Vector2.new(barX, y + barH * (1 - hp)) t.hpBar.Color = Color3.fromRGB(255 * (1 - hp), 255 * hp, 40) t.hpBar.Visible = true else t.hpBack.Visible = false t.hpBar.Visible = false end if Settings.ESPTracer then t.tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) t.tracer.To = Vector2.new(bottom.X, bottom.Y) t.tracer.Color = color t.tracer.Visible = true else t.tracer.Visible = false end end end end end end end end if shouldRemove then removeESP(plr) end end for existingPlr, t in pairs(ESP) do if not valid[existingPlr] then removeESP(existingPlr) end end end) Players.PlayerRemoving:Connect(function(plr) removeESP(plr) end) local function hookCharacterRemoving(plr) plr.CharacterRemoving:Connect(function() removeESP(plr) end) end Players.PlayerAdded:Connect(hookCharacterRemoving) for _, plr in ipairs(Players:GetPlayers()) do hookCharacterRemoving(plr) end -- ========== MOVEMENT ========== local flyBV, flyBG, flyConn local function stopFly() if flyConn then flyConn:Disconnect() flyConn = nil end if flyBV then flyBV:Destroy() flyBV = nil end if flyBG then flyBG:Destroy() flyBG = nil end end local function startFly() stopFly() local root, hum = getRoot(), getHum() if not root or not hum then return end flyBV = Instance.new("BodyVelocity") flyBV.MaxForce = Vector3.new(math.huge, math.huge, math.huge) flyBV.Velocity = Vector3.zero flyBV.Parent = root flyBG = Instance.new("BodyGyro") flyBG.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) flyBG.P = 9e4 flyBG.Parent = root hum.PlatformStand = true flyConn = RunService.RenderStepped:Connect(function() if not Settings.Fly then stopFly() if hum then hum.PlatformStand = false end return end local cam = Camera.CFrame flyBG.CFrame = cam local move = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + cam.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - cam.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - cam.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + cam.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then move = move - Vector3.new(0, 1, 0) end flyBV.Velocity = move.Magnitude > 0 and move.Unit * Settings.FlySpeed or Vector3.zero end) end local noclipConn local function setNoclip(on) if noclipConn then noclipConn:Disconnect() noclipConn = nil end if not on then return end noclipConn = RunService.Stepped:Connect(function() local char = getChar() if not char then return end for _, p in ipairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end) end local speedConn local function setSpeed(on) if speedConn then speedConn:Disconnect() speedConn = nil end if on then speedConn = RunService.Heartbeat:Connect(function() local h = getHum() if h and Settings.Speed then h.WalkSpeed = Settings.WalkSpeed end end) else local h = getHum() if h then h.WalkSpeed = 16 end end end UserInputService.JumpRequest:Connect(function() if Settings.InfiniteJump then local h = getHum() if h then h:ChangeState(Enum.HumanoidStateType.Jumping) end end end) local function disableAllCombatHelpers() Settings.Magnet = false Settings.HitboxExpand = false Settings.Spin = false Settings.SilentAim = false Settings.CameraAim = false Settings.AutoAttack = false restoreAllHitboxes() stopSpin() clearAllESP() end LocalPlayer.CharacterAdded:Connect(function() task.wait(0.4) purgeLocalFromHitboxes() stopSpin() clearAllESP() if Settings.Fly then startFly() end if Settings.Noclip then setNoclip(true) end if Settings.Speed then setSpeed(true) end if Settings.Spin then startSpin() end end) LocalPlayer.CharacterRemoving:Connect(function() stopFly() stopSpin() purgeLocalFromHitboxes() clearAllESP() end) -- ========== UI ========== local Window = Rayfield:CreateWindow({ Name = "apathy โ€” FORTLINE", LoadingTitle = "apathy", LoadingSubtitle = "clean ESP ยท auto-attack", Theme = "Amethyst", ConfigurationSaving = { Enabled = true, FolderName = "apathy", FileName = "fortline_aa" }, KeySystem = false }) local Combat = Window:CreateTab("Combat", 4483362458) Combat:CreateSection("Aim / Attack") Combat:CreateToggle({ Name = "Silent Aim", CurrentValue = false, Flag = "Silent", Callback = function(v) Settings.SilentAim = v end }) Combat:CreateToggle({ Name = "Camera Aim (RMB / E)", CurrentValue = false, Flag = "CamAim", Callback = function(v) Settings.CameraAim = v end }) Combat:CreateToggle({ Name = "Auto Attack", CurrentValue = false, Flag = "AA", Callback = function(v) Settings.AutoAttack = v end }) Combat:CreateSlider({ Name = "Auto Attack CPS", Range = {1, 20}, Increment = 1, CurrentValue = 12, Flag = "CPS", Callback = function(v) Settings.AutoAttackCPS = v end }) Combat:CreateSlider({ Name = "FOV", Range = {50, 500}, Increment = 5, CurrentValue = 220, Flag = "FOV", Callback = function(v) Settings.SilentFOV = v end }) Combat:CreateDropdown({ Name = "Aim Part", Options = {"Head", "HumanoidRootPart", "UpperTorso"}, CurrentOption = {"Head"}, Flag = "AimPart", Callback = function(o) Settings.SilentPart = type(o) == "table" and o[1] or o end }) Combat:CreateToggle({ Name = "Team Check", CurrentValue = false, Flag = "Team", Callback = function(v) Settings.TeamCheck = v end }) Combat:CreateSection("Hitbox (enemies ONLY)") Combat:CreateToggle({ Name = "Expand enemy body parts", CurrentValue = false, Flag = "Hitbox", Callback = function(v) Settings.HitboxExpand = v if not v then restoreAllHitboxes() end end }) Combat:CreateSlider({ Name = "Hitbox Size", Range = {4, 30}, Increment = 1, CurrentValue = 12, Flag = "HBSize", Callback = function(v) Settings.HitboxSize = Vector3.new(v, v, v) end }) Combat:CreateSection("Magnet") Combat:CreateToggle({ Name = "Magnet enemies", CurrentValue = false, Flag = "Magnet", Callback = function(v) Settings.Magnet = v end }) Combat:CreateSlider({ Name = "Magnet distance", Range = {2, 20}, Increment = 1, CurrentValue = 6, Flag = "MagDist", Callback = function(v) Settings.MagnetDistance = v end }) Combat:CreateSection("Spin") Combat:CreateToggle({ Name = "Spin", CurrentValue = false, Flag = "Spin", Callback = function(v) Settings.Spin = v if v then startSpin() else stopSpin() end end }) Combat:CreateSlider({ Name = "Spin speed", Range = {5, 80}, Increment = 1, CurrentValue = 25, Flag = "SpinSpd", Callback = function(v) Settings.SpinSpeed = v end }) Combat:CreateSection("Kill switch") Combat:CreateButton({ Name = "DISABLE all combat helpers", Callback = function() disableAllCombatHelpers() Rayfield:Notify({ Title = "apathy", Content = "All combat helpers OFF", Duration = 3 }) end }) local Visuals = Window:CreateTab("ESP", 4483362458) Visuals:CreateToggle({ Name = "ESP", CurrentValue = true, Flag = "ESP", Callback = function(v) Settings.ESP = v if not v then clearAllESP() end end }) Visuals:CreateToggle({ Name = "Corner Box", CurrentValue = true, Flag = "Corners", Callback = function(v) Settings.ESPCorners = v end }) Visuals:CreateToggle({ Name = "Name", CurrentValue = true, Flag = "Name", Callback = function(v) Settings.ESPName = v end }) Visuals:CreateToggle({ Name = "Health Bar", CurrentValue = true, Flag = "HP", Callback = function(v) Settings.ESPHealth = v end }) Visuals:CreateToggle({ Name = "Distance", CurrentValue = true, Flag = "Dist", Callback = function(v) Settings.ESPDistance = v end }) Visuals:CreateToggle({ Name = "Tracer", CurrentValue = false, Flag = "Tracer", Callback = function(v) Settings.ESPTracer = v end }) Visuals:CreateSlider({ Name = "Max Distance", Range = {200, 5000}, Increment = 50, CurrentValue = 2500, Flag = "MaxD", Callback = function(v) Settings.ESPMaxDist = v end }) Visuals:CreateButton({ Name = "Force clear ESP ghosts", Callback = function() clearAllESP() Rayfield:Notify({ Title = "apathy", Content = "ESP cleared", Duration = 2 }) end }) local Move = Window:CreateTab("Movement", 4483362458) Move:CreateToggle({ Name = "Fly", CurrentValue = false, Flag = "Fly", Callback = function(v) Settings.Fly = v if v then startFly() else stopFly() local h = getHum() if h then h.PlatformStand = false end end end }) Move:CreateSlider({ Name = "Fly Speed", Range = {20, 250}, Increment = 5, CurrentValue = 80, Flag = "FSpeed", Callback = function(v) Settings.FlySpeed = v end }) Move:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "Noclip", Callback = function(v) Settings.Noclip = v setNoclip(v) end }) Move:CreateToggle({ Name = "Speed", CurrentValue = false, Flag = "Speed", Callback = function(v) Settings.Speed = v setSpeed(v) end }) Move:CreateSlider({ Name = "WalkSpeed", Range = {16, 100}, Increment = 1, CurrentValue = 28, Flag = "WSpeed", Callback = function(v) Settings.WalkSpeed = v end }) Move:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJump", Callback = function(v) Settings.InfiniteJump = v end }) Rayfield:Notify({ Title = "apathy", Content = "Clean ESP + Auto Attack ready", Duration = 5 }) Rayfield:LoadConfiguration()