--[[rscripts:analytics:start]] -- Script analytics (enabled by the creator on rscripts.net). -- Runs in its own thread and cannot affect the script below. task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6af2686daeb273fbec883fd7"))() end) end) --[[rscripts:analytics:end]] local AIRFLOW_URL = "https://raw.githubusercontent.com/kni-fe/free-products/main/AirFlowLibrary.luau" local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local LocalPlayer = Players.LocalPlayer local popup = Instance.new("ScreenGui") popup.Name = "MunkeHubDiscordGate" popup.IgnoreGuiInset = true popup.DisplayOrder = 999 popup.Parent = (gethui and gethui()) or CoreGui local bg = Instance.new("Frame") bg.Size = UDim2.new(1, 0, 1, 0) bg.BackgroundColor3 = Color3.fromRGB(0, 0, 0) bg.BackgroundTransparency = 0.4 bg.BorderSizePixel = 0 bg.Parent = popup local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 400, 0, 260) frame.Position = UDim2.new(0.5, -200, 0.5, -130) frame.BackgroundColor3 = Color3.fromRGB(15, 18, 20) frame.BorderSizePixel = 0 frame.Parent = popup local frameCorner = Instance.new("UICorner") frameCorner.CornerRadius = UDim.new(0, 8) frameCorner.Parent = frame local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(0, 210, 210) -- Cyan theme match stroke.Thickness = 2 stroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border stroke.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundTransparency = 1 title.Text = "KEYLESS MUNKEHUB v1.0.1" title.TextColor3 = Color3.fromRGB(0, 210, 210) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local msg = Instance.new("TextLabel") msg.Size = UDim2.new(1, -40, 0, 120) msg.Position = UDim2.new(0, 20, 0, 45) msg.BackgroundTransparency = 1 msg.Text = "This script is currently in BETA.\n\nA fully optimized script featuring advanced Combat and No-Clip is being made and will be released KEYLESS to Discord members early!\n\nPressing continue will copy a Discord invite." msg.TextColor3 = Color3.fromRGB(240, 245, 250) msg.Font = Enum.Font.Gotham msg.TextSize = 13 msg.TextWrapped = true msg.TextYAlignment = Enum.TextYAlignment.Top msg.Parent = frame local continueBtn = Instance.new("TextButton") continueBtn.Size = UDim2.new(0, 360, 0, 40) continueBtn.Position = UDim2.new(0, 20, 0, 195) continueBtn.BackgroundColor3 = Color3.fromRGB(0, 210, 210) continueBtn.BorderSizePixel = 0 continueBtn.Text = "CONTINUE" continueBtn.TextColor3 = Color3.fromRGB(0, 0, 0) continueBtn.Font = Enum.Font.GothamBold continueBtn.TextSize = 15 continueBtn.Parent = frame local contCorner = Instance.new("UICorner") contCorner.CornerRadius = UDim.new(0, 4) contCorner.Parent = continueBtn continueBtn.MouseButton1Click:Connect(function() -- Copy to clipboard if setclipboard then pcall(function() setclipboard("https://discord.gg/Kb3GEdsVFV") end) end -- Visual feedback continueBtn.Text = "Copied! Loading script..." continueBtn.TextColor3 = Color3.fromRGB(0, 100, 0) continueBtn.BackgroundColor3 = Color3.fromRGB(200, 255, 200) task.wait(1) -- Wait 1 second before loading popup:Destroy() local ok, Library = pcall(function() return loadstring(game:HttpGet(AIRFLOW_URL, true))() end) if not ok or type(Library) ~= "table" then local err = Instance.new("ScreenGui", CoreGui) local lbl = Instance.new("TextLabel", err) lbl.Size = UDim2.new(1,0,0,50) lbl.Text = "[Visuals] Failed to load AirFlow UI: " .. tostring(Library) lbl.TextColor3 = Color3.new(1,0,0) lbl.BackgroundTransparency = 1 lbl.Font = Enum.Font.GothamBold lbl.TextSize = 20 return end local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local Camera = workspace.CurrentCamera local Drawingnew = Drawing.new local Color3fromRGB = Color3.fromRGB local Vector3new = Vector3.new local Vector2new = Vector2.new local mathfloor = math.floor local Connections = {} local function Track(c) table.insert(Connections, c); return c end local Env = { Fullbright=false, NoFog=false, NoShadows=false, NoPostFX=false, ClearWater=false, NoLeaves=false, ForcedTime=-1 } local Original = { Brightness=Lighting.Brightness, Ambient=Lighting.Ambient, OutdoorAmbient=Lighting.OutdoorAmbient, FogEnd=Lighting.FogEnd, GlobalShadows=Lighting.GlobalShadows, ClockTime=Lighting.ClockTime, AtmosphereDensity=(Lighting:FindFirstChildOfClass("Atmosphere") and Lighting.Atmosphere.Density) or 0.3, WaterColor=workspace.Terrain and workspace.Terrain.WaterColor or Color3.new(), WaterTransparency=workspace.Terrain and workspace.Terrain.WaterTransparency or 0.5, } Track(RunService.RenderStepped:Connect(function() pcall(function() Lighting.Brightness = Env.Fullbright and 2 or Original.Brightness Lighting.Ambient = Env.Fullbright and Color3fromRGB(255,255,255) or Original.Ambient Lighting.OutdoorAmbient = Env.Fullbright and Color3fromRGB(255,255,255) or Original.OutdoorAmbient local atm = Lighting:FindFirstChildOfClass("Atmosphere") if atm then atm.Density = Env.NoFog and 0 or Original.AtmosphereDensity end Lighting.FogEnd = Env.NoFog and 1000000 or Original.FogEnd Lighting.GlobalShadows = Env.NoShadows and false or Original.GlobalShadows Lighting.ClockTime = Env.ForcedTime > -1 and Env.ForcedTime or Original.ClockTime if workspace.Terrain then workspace.Terrain.WaterColor = Env.ClearWater and Color3fromRGB(255,255,255) or Original.WaterColor workspace.Terrain.WaterTransparency = Env.ClearWater and 1 or Original.WaterTransparency end for _, c in ipairs(Lighting:GetChildren()) do if c:IsA("BloomEffect") or c:IsA("BlurEffect") or c:IsA("SunRaysEffect") or c:IsA("ColorCorrectionEffect") then c.Enabled = not Env.NoPostFX end end end) end)) local function ToggleLeaves(state) for _, obj in ipairs(workspace:GetDescendants()) do if obj.Name == "Leaves" or obj.Name == "Fern" then if obj:IsA("MeshPart") or obj:IsA("Model") then pcall(function() obj.Transparency = state and 1 or 0 end) end end end end local PosCache, PosCacheTimes = {}, {} local function FastPos(model) if not model then return nil end local now = tick() local c = PosCache[model] if c and (now - (PosCacheTimes[model] or 0)) < 2 and c.Parent == model.Parent then return c.Position end local pos local ok, pivot = pcall(function() return model:GetPivot().Position end) if ok and pivot then pos = pivot elseif model.PrimaryPart then pos = model.PrimaryPart.Position else local part = model:FindFirstChildWhichIsA("BasePart"); pos = part and part.Position end if pos then PosCache[model] = { Position = pos, Parent = model.Parent }; PosCacheTimes[model] = now end return pos end local function CharPos(char) if not char then return nil end for _, n in ipairs({"HumanoidRootPart","UpperTorso","LowerTorso","Head","FustBodyCollider"}) do local p = char:FindFirstChild(n) if p and p:IsA("BasePart") then return p.Position end end return nil end local ChamsFolder = Instance.new("Folder", (gethui and gethui()) or CoreGui) local function UpdateHighlight(hl, enabled, color, outline) if not hl then return end hl.Enabled = enabled if enabled then hl.FillColor = color hl.OutlineColor = outline and Color3fromRGB(0,0,0) or color hl.OutlineTransparency = outline and 0 or 1 hl.FillTransparency = 0.5 end end local function CreateDraw() local d = { box = Drawingnew("Square"), name = Drawingnew("Text"), dist = Drawingnew("Text"), weapon = Drawingnew("Text"), healthBar = Drawingnew("Line"), healthBarOutline = Drawingnew("Line"), cham = Instance.new("Highlight", ChamsFolder) } d.box.Thickness = 1; d.box.Outline = true; d.box.Filled = false d.name.Center = true; d.name.Outline = true; d.name.Font = 2 d.dist.Center = true; d.dist.Outline = true; d.dist.Font = 2 d.weapon.Center = true; d.weapon.Outline = true; d.weapon.Font = 2 d.healthBar.Thickness = 1; d.healthBarOutline.Thickness = 3 return d end local function HideDraw(d) if not d then return end d.box.Visible = false; d.name.Visible = false; d.dist.Visible = false d.weapon.Visible = false; d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Enabled = false end local function DestroyDraw(d) if not d then return end pcall(function() d.box:Remove() end); pcall(function() d.name:Remove() end) pcall(function() d.dist:Remove() end); pcall(function() d.weapon:Remove() end) pcall(function() d.healthBar:Remove() end); pcall(function() d.healthBarOutline:Remove() end) pcall(function() d.cham:Destroy() end) end local function ComputeBox(pos, heightStuds) local h = heightStuds or 3 local top = Camera:WorldToViewportPoint(pos + Vector3new(0, h/2, 0)) local bottom = Camera:WorldToViewportPoint(pos - Vector3new(0, h/2, 0)) if top.Z <= 0 or bottom.Z <= 0 then return nil end local height = math.abs(bottom.Y - top.Y) if height < 1 then height = 30 end local width = height / 2 if width < 1 then width = 15 end return Vector2new(top.X - width/2, top.Y), Vector2new(width, height) end local ESP = { Master=true, MaxDistance=600, FontSize=13, DrawBox=false, DrawName=true, DrawDistance=true, DrawChams=false, ShowSulfurNode=false, ShowMetalNode=false, ShowStoneNode=false, ShowTree=false, ShowHemp=false, ShowMushroom=false, ShowWoodPile=false, ShowStonePile=false, ShowSulfurOrePile=false, ShowMetalOrePile=false, ShowBerryBush=false, ShowCarrotPlant=false, ShowPotatoPlant=false, ShowLootCrate=false, ShowLootBarrel=false, ShowMilitaryCrate=false, ShowAirdrops=false } local Colors = { Sulfur=Color3fromRGB(255,255,100), Metal=Color3fromRGB(180,180,200), Stone=Color3fromRGB(200,140,90), Wood=Color3fromRGB(120,220,130), Hemp=Color3fromRGB(200,255,120), Mushroom=Color3fromRGB(255,170,220), Berry=Color3fromRGB(255,100,160), Carrot=Color3fromRGB(255,150,60), Potato=Color3fromRGB(230,200,120), Loot=Color3fromRGB(255,90,255), Military=Color3fromRGB(255,60,60), Airdrop=Color3fromRGB(255,240,100) } local P = { Enabled=false, MaxDistance=0, FontSize=13, Box=true, BoxColor=Color3fromRGB(255,60,60), Name=true, NameColor=Color3fromRGB(255,255,255), Distance=true, DistanceColor=Color3fromRGB(255,255,255), HealthBar=true, HealthBarSize=3, Chams=false, ChamColor=Color3fromRGB(255,60,60), SleeperEnabled=false, SleeperMaxDistance=0, SleeperFontSize=13, SleeperBox=true, SleeperName=true, SleeperDistance=true, SleeperChams=false, SleeperColor=Color3fromRGB(160,160,255) } local T = { Vehicles=false, VehMaxDist=0, VehFontSize=13, VehBox=true, VehName=true, VehDist=true, VehChams=false, VehColor=Color3fromRGB(0,200,255), AI=false, AIMaxDist=0, AIFontSize=13, AIBox=true, AIName=true, AIDist=true, AIChams=false, AIColor=Color3fromRGB(255,60,60), AIFilterGuards=true, AIFilterScavengers=true, AIFilterAnimals=true } local D = { Enabled=false, MaxDistance=1000, FontSize=13, Box=true, Name=true, Chams=true, ShowTC=true, ShowBoxes=true, ShowFurnaces=true, ShowWorkbenches=true, ShowTraps=true, ShowOther=false, ColorEnemy=Color3fromRGB(255,60,60), ColorOwn=Color3fromRGB(60,255,60) } local ResourceDraws = {} local ResourceFilters = { Nodes = { { match="SulfurNode", tag="Sulfur", color=Colors.Sulfur, key="ShowSulfurNode" }, { match="MetalNode", tag="Metal", color=Colors.Metal, key="ShowMetalNode" }, { match="StoneNode", tag="Stone", color=Colors.Stone, key="ShowStoneNode" }, { match="Tree", tag="Wood", color=Colors.Wood, key="ShowTree" }, }, Pickups = { { match="Hemp", tag="Hemp", color=Colors.Hemp, key="ShowHemp" }, { match="Mushroom", tag="Mushroom", color=Colors.Mushroom, key="ShowMushroom" }, { match="WoodPile", tag="Wood", color=Colors.Wood, key="ShowWoodPile" }, { match="StonePile", tag="Stone", color=Colors.Stone, key="ShowStonePile" }, { match="SulfurOrePile", tag="Sulfur", color=Colors.Sulfur, key="ShowSulfurOrePile" }, { match="MetalOrePile", tag="Metal", color=Colors.Metal, key="ShowMetalOrePile" }, { match="BerryBush", tag="Berry", color=Colors.Berry, key="ShowBerryBush" }, { match="CarrotPlant", tag="Carrot", color=Colors.Carrot, key="ShowCarrotPlant" }, { match="PotatoPlant", tag="Potato", color=Colors.Potato, key="ShowPotatoPlant" }, }, Loot = { { match="LootCrate", tag="Crate", color=Colors.Loot, key="ShowLootCrate" }, { match="LootBarrel", tag="Barrel", color=Colors.Loot, key="ShowLootBarrel" }, { match="MilitaryCrate", tag="Military", color=Colors.Military, key="ShowMilitaryCrate" }, }, Airdrops = { { match="", tag="Airdrop", color=Colors.Airdrop, key="ShowAirdrops" } }, } local resourceAccum = 0 Track(RunService.RenderStepped:Connect(function(dt) resourceAccum = resourceAccum + dt if resourceAccum < 0.066 then return end resourceAccum = 0 local char = LocalPlayer.Character if not ESP.Master or not char or not char:FindFirstChild("HumanoidRootPart") then for _, d in pairs(ResourceDraws) do HideDraw(d) end return end local myPos = char.HumanoidRootPart.Position local seen = {} local function Process(path, list) local folder = workspace for _, n in ipairs(path) do folder = folder and folder:FindFirstChild(n) end if not folder then return end for _, obj in ipairs(folder:GetChildren()) do for _, rule in ipairs(list) do if ESP[rule.key] and (rule.match == "" or obj.Name:find(rule.match)) then local pos = FastPos(obj) if pos and (myPos - pos).Magnitude <= ESP.MaxDistance then seen[obj] = true if not ResourceDraws[obj] then ResourceDraws[obj] = CreateDraw() end local d = ResourceDraws[obj] local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local boxPos, boxSize = ComputeBox(pos, 3) if boxPos then d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = rule.color; d.box.Visible = ESP.DrawBox d.name.Text = rule.tag; d.name.Size = ESP.FontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = rule.color; d.name.Visible = ESP.DrawName d.dist.Text = "[" .. mathfloor((myPos-pos).Magnitude) .. "m]" d.dist.Size = ESP.FontSize - 1 d.dist.Position = Vector2new(sp.X, boxPos.Y + boxSize.Y + 2) d.dist.Color = rule.color; d.dist.Visible = ESP.DrawDistance d.weapon.Visible = false d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Adornee = obj UpdateHighlight(d.cham, ESP.DrawChams, rule.color, true) end else HideDraw(d) end end break end end end end Process({"Nodes"}, ResourceFilters.Nodes); Process({"Pickups"}, ResourceFilters.Pickups) Process({"Loot"}, ResourceFilters.Loot); Process({"Airdrops"}, ResourceFilters.Airdrops) for obj, d in pairs(ResourceDraws) do if not seen[obj] then HideDraw(d); if not obj.Parent then DestroyDraw(d); ResourceDraws[obj] = nil end end end end)) local PlayerDraws, SleeperDraws = {}, {} for _, plr in ipairs(Players:GetPlayers()) do if plr ~= LocalPlayer then PlayerDraws[plr] = CreateDraw() end end Track(Players.PlayerAdded:Connect(function(plr) if plr ~= LocalPlayer then PlayerDraws[plr] = CreateDraw() end end)) Track(Players.PlayerRemoving:Connect(function(plr) if PlayerDraws[plr] then DestroyDraw(PlayerDraws[plr]); PlayerDraws[plr] = nil end end)) Track(RunService.RenderStepped:Connect(function() local char = LocalPlayer.Character if not char or not char:FindFirstChild("HumanoidRootPart") then for _, d in pairs(PlayerDraws) do HideDraw(d) end for _, d in pairs(SleeperDraws) do HideDraw(d) end return end local localRoot = char.HumanoidRootPart if not P.Enabled then for _, d in pairs(PlayerDraws) do HideDraw(d) end else for player, d in pairs(PlayerDraws) do local eChar = player.Character local visible = false if eChar and player:GetAttribute("Alive") == true and player:GetAttribute("Dead") ~= true then local pos = CharPos(eChar) if pos then local dist = (localRoot.Position - pos).Magnitude if P.MaxDistance == 0 or dist <= P.MaxDistance then local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local boxPos, boxSize = ComputeBox(pos, 5.5) if boxPos then visible = true d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = P.BoxColor; d.box.Visible = P.Box d.name.Text = player.Name; d.name.Size = P.FontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = P.NameColor; d.name.Visible = P.Name d.dist.Text = "[" .. mathfloor(dist) .. "m]"; d.dist.Size = P.FontSize - 1 d.dist.Position = Vector2new(sp.X, boxPos.Y + boxSize.Y + 2) d.dist.Color = P.DistanceColor; d.dist.Visible = P.Distance local hum = eChar:FindFirstChildOfClass("Humanoid") if hum and P.HealthBar then local hp = math.clamp(hum.Health/hum.MaxHealth, 0, 1) d.healthBar.From = Vector2new(boxPos.X - 5, boxPos.Y + boxSize.Y*(1-hp)) d.healthBar.To = Vector2new(boxPos.X - 5, boxPos.Y + boxSize.Y) d.healthBar.Color = Color3fromRGB(mathfloor(255*(1-hp)), mathfloor(255*hp), 0) d.healthBar.Thickness = P.HealthBarSize d.healthBar.Visible = true d.healthBarOutline.From = Vector2new(boxPos.X - 5, boxPos.Y - 1) d.healthBarOutline.To = Vector2new(boxPos.X - 5, boxPos.Y + boxSize.Y + 1) d.healthBarOutline.Visible = true else d.healthBar.Visible = false; d.healthBarOutline.Visible = false end d.weapon.Visible = false d.cham.Adornee = eChar UpdateHighlight(d.cham, P.Chams, P.ChamColor, true) end end end end end if not visible then HideDraw(d) end end end if not P.SleeperEnabled then for _, d in pairs(SleeperDraws) do HideDraw(d) end else local sf = workspace:FindFirstChild("Sleepers") local seen = {} if sf then for _, sleeper in ipairs(sf:GetChildren()) do local pos = CharPos(sleeper) if pos and (P.SleeperMaxDistance == 0 or (localRoot.Position - pos).Magnitude <= P.SleeperMaxDistance) then seen[sleeper] = true if not SleeperDraws[sleeper] then SleeperDraws[sleeper] = CreateDraw() end local d = SleeperDraws[sleeper] local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local boxPos, boxSize = ComputeBox(pos, 5.5) if boxPos then d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = P.SleeperColor; d.box.Visible = P.SleeperBox d.name.Text = sleeper.Name; d.name.Size = P.SleeperFontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = P.SleeperColor; d.name.Visible = P.SleeperName d.dist.Text = "[" .. mathfloor((localRoot.Position-pos).Magnitude) .. "m]" d.dist.Size = P.SleeperFontSize - 1 d.dist.Position = Vector2new(sp.X, boxPos.Y + boxSize.Y + 2) d.dist.Color = P.SleeperColor; d.dist.Visible = P.SleeperDistance d.weapon.Visible = false d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Adornee = sleeper UpdateHighlight(d.cham, P.SleeperChams, P.SleeperColor, true) end else HideDraw(d) end end end end for s, d in pairs(SleeperDraws) do if not seen[s] then HideDraw(d); if not s.Parent then DestroyDraw(d); SleeperDraws[s] = nil end end end end end)) local VehicleDraws = {} local vehAccum = 0 Track(RunService.RenderStepped:Connect(function(dt) if not T.Vehicles then for _, d in pairs(VehicleDraws) do HideDraw(d) end return end vehAccum = vehAccum + dt if vehAccum < 0.05 then return end vehAccum = 0 local char = LocalPlayer.Character if not char or not char:FindFirstChild("HumanoidRootPart") then return end local myPos = char.HumanoidRootPart.Position local seen = {} for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("VehicleSeat") and obj.Parent and obj.Parent:IsA("Model") then local model = obj.Parent local pos = FastPos(model) if pos and (T.VehMaxDist == 0 or (myPos - pos).Magnitude <= T.VehMaxDist) then seen[model] = true if not VehicleDraws[model] then VehicleDraws[model] = CreateDraw() end local d = VehicleDraws[model] local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local boxPos, boxSize = ComputeBox(pos, 4) if boxPos then d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = T.VehColor; d.box.Visible = T.VehBox d.name.Text = model.Name; d.name.Size = T.VehFontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = T.VehColor; d.name.Visible = T.VehName d.dist.Text = "[" .. mathfloor((myPos-pos).Magnitude) .. "m]" d.dist.Size = T.VehFontSize - 1 d.dist.Position = Vector2new(sp.X, boxPos.Y + boxSize.Y + 2) d.dist.Color = T.VehColor; d.dist.Visible = T.VehDist d.weapon.Visible = false d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Adornee = model UpdateHighlight(d.cham, T.VehChams, T.VehColor, true) end else HideDraw(d) end end end end for model, d in pairs(VehicleDraws) do if not seen[model] then HideDraw(d); if not model.Parent then DestroyDraw(d); VehicleDraws[model] = nil end end end end)) local AIDraws = {} local aiAccum = 0 Track(RunService.RenderStepped:Connect(function(dt) if not T.AI then for _, d in pairs(AIDraws) do HideDraw(d) end return end aiAccum = aiAccum + dt if aiAccum < 0.05 then return end aiAccum = 0 local char = LocalPlayer.Character if not char or not char:FindFirstChild("HumanoidRootPart") then return end local myPos = char.HumanoidRootPart.Position local seen = {} local folders = {workspace:FindFirstChild("Npcs"), workspace:FindFirstChild("Animals")} for _, folder in ipairs(folders) do if folder then for _, model in ipairs(folder:GetChildren()) do local hum = model:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 and model:GetAttribute("Dead") ~= true then local kind = model:GetAttribute("NpcKind") or "Animal" local species = model:GetAttribute("Species") local isScav = model:GetAttribute("Scavenger") == true local shouldShow = false local dName = model.Name if species and T.AIFilterAnimals then shouldShow = true; dName = species elseif kind == "guard" and isScav and T.AIFilterScavengers then shouldShow = true; dName = "Scavenger" elseif kind == "guard" and not isScav and T.AIFilterGuards then shouldShow = true; dName = "Guard" end if shouldShow then local pos = CharPos(model) or FastPos(model) if pos and (T.AIMaxDist == 0 or (myPos - pos).Magnitude <= T.AIMaxDist) then seen[model] = true if not AIDraws[model] then AIDraws[model] = CreateDraw() end local d = AIDraws[model] local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local boxPos, boxSize = ComputeBox(pos, 5.5) if boxPos then d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = T.AIColor; d.box.Visible = T.AIBox d.name.Text = dName .. " [" .. (model:GetAttribute("State") or "") .. "]" d.name.Size = T.AIFontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = T.AIColor; d.name.Visible = T.AIName d.dist.Text = "[" .. mathfloor((myPos-pos).Magnitude) .. "m]" d.dist.Size = T.AIFontSize - 1 d.dist.Position = Vector2new(sp.X, boxPos.Y + boxSize.Y + 2) d.dist.Color = Color3fromRGB(255,255,255); d.dist.Visible = T.AIDist d.weapon.Visible = false d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Adornee = model UpdateHighlight(d.cham, T.AIChams, T.AIColor, true) end else HideDraw(d) end end end end end end end for model, d in pairs(AIDraws) do if not seen[model] then HideDraw(d); if not model.Parent then DestroyDraw(d); AIDraws[model] = nil end end end end)) local DeployDraws = {} local deployAccum = 0 Track(RunService.RenderStepped:Connect(function(dt) if not D.Enabled then for _, d in pairs(DeployDraws) do HideDraw(d) end return end deployAccum = deployAccum + dt if deployAccum < 0.1 then return end deployAccum = 0 local char = LocalPlayer.Character if not char or not char:FindFirstChild("HumanoidRootPart") then return end local myPos = char.HumanoidRootPart.Position local myOwnerTag = LocalPlayer:GetAttribute("OwnerTag") local seen = {} local dFolder = workspace:FindFirstChild("Deployables") if dFolder then for _, model in ipairs(dFolder:GetChildren()) do local kind = model:GetAttribute("Kind") if kind then local show = false if kind == "tool_cupboard" and D.ShowTC then show = true elseif (kind == "large_box" or kind == "wooden_box" or kind == "shelves" or kind == "bamboo_rack" or kind == "locker") and D.ShowBoxes then show = true elseif (kind == "furnace" or kind == "large_furnace") and D.ShowFurnaces then show = true elseif (kind == "workbench_t1" or kind == "workbench_t2" or kind == "workbench_t3" or kind == "repair_bench" or kind == "skin_bench") and D.ShowWorkbenches then show = true elseif (kind == "wooden_spikes" or kind == "high_stone_wall" or kind == "high_stone_gate" or kind == "wood_barricade") and D.ShowTraps then show = true elseif D.ShowOther then show = true end if show then local pos = FastPos(model) if pos then local dist = (myPos - pos).Magnitude if dist <= D.MaxDistance then seen[model] = true if not DeployDraws[model] then DeployDraws[model] = CreateDraw() end local d = DeployDraws[model] local sp, onScreen = Camera:WorldToViewportPoint(pos) if onScreen then local ownerTag = model:GetAttribute("OwnerTag") local isMine = (ownerTag == myOwnerTag) local color = isMine and D.ColorOwn or D.ColorEnemy local boxPos, boxSize = ComputeBox(pos, 3) if boxPos then d.box.Size = boxSize; d.box.Position = boxPos d.box.Color = color; d.box.Visible = D.Box local displayName = kind:gsub("_", " "):upper() if kind == "tool_cupboard" then displayName = "TC" end d.name.Text = displayName d.name.Size = D.FontSize d.name.Position = Vector2new(sp.X, boxPos.Y - 18) d.name.Color = color; d.name.Visible = D.Name d.dist.Visible = false d.weapon.Visible = false d.healthBar.Visible = false; d.healthBarOutline.Visible = false d.cham.Adornee = model UpdateHighlight(d.cham, D.Chams, color, true) end else HideDraw(d) end end end end end end end for model, d in pairs(DeployDraws) do if not seen[model] then HideDraw(d); if not model.Parent then DestroyDraw(d); DeployDraws[model] = nil end end end end)) Library:SetTheme({ Accent=Color3fromRGB(0,210,210), AccentDark=Color3fromRGB(0,50,50), Background=Color3fromRGB(8,9,10), Surface=Color3fromRGB(15,18,20), Surface2=Color3fromRGB(22,26,30), Surface3=Color3fromRGB(37,42,50), Stroke=Color3fromRGB(45,52,60), StrokeHover=Color3fromRGB(0,210,210), Text=Color3fromRGB(240,245,250), Muted=Color3fromRGB(140,150,160), Warning=Color3fromRGB(240,176,108), Success=Color3fromRGB(120,220,160), Error=Color3fromRGB(240,100,100), }, true) local Window = Library:Window({ Name="MunkeHub", Title="MunkeHub Keyless", Subtitle="v1.0.1", Keybind="RightShift", Size=UDim2.fromOffset(800,680), Home={ Tier="Free", TierIcon="unlock", Welcome="Visuals", Features={ Title="MunkeHub v1.0.1" } }, }) local VisTab = Window:Tab({ Name="Resources", Icon="eye" }) local PlrTab = Window:Tab({ Name="Players", Icon="user" }) local VehTab = Window:Tab({ Name="Vehicles", Icon="car" }) local AITab = Window:Tab({ Name="AI / Enemies", Icon="skull" }) local DepTab = Window:Tab({ Name="Deployables", Icon="box" }) local WldTab = Window:Tab({ Name="World", Icon="globe" }) local function AddElements(group, settings, keys) local g1 = group:Groupbox({ Name="Visuals", Icon="layout" }) for _, k in ipairs(keys) do g1:Toggle({ Name=k, Default=settings[k], Callback=function(v) settings[k]=v end }) end end local RMaster = VisTab:Groupbox({ Name="Master Settings", Icon="power" }) RMaster:Toggle({ Name="Enable Resource ESP", Default=true, Callback=function(v) ESP.Master=v end }) RMaster:Slider({ Name="Max Distance", Min=100, Max=3000, Default=600, Suffix="m", Callback=function(v) ESP.MaxDistance=v end }) RMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) ESP.FontSize=v end }) AddElements(RMaster, ESP, {"DrawBox","DrawName","DrawDistance","DrawChams"}) local RNodes = VisTab:Groupbox({ Name="Nodes", Icon="mountain", Side="Left" }) RNodes:Toggle({ Name="Sulfur Node", Default=false, Callback=function(v) ESP.ShowSulfurNode=v end }) RNodes:Toggle({ Name="Metal Node", Default=false, Callback=function(v) ESP.ShowMetalNode=v end }) RNodes:Toggle({ Name="Stone Node", Default=false, Callback=function(v) ESP.ShowStoneNode=v end }) RNodes:Toggle({ Name="Tree (Wood)", Default=false, Callback=function(v) ESP.ShowTree=v end }) local RPickups = VisTab:Groupbox({ Name="Pickups", Icon="package", Side="Left" }) RPickups:Toggle({ Name="Hemp", Default=false, Callback=function(v) ESP.ShowHemp=v end }) RPickups:Toggle({ Name="Mushroom", Default=false, Callback=function(v) ESP.ShowMushroom=v end }) RPickups:Toggle({ Name="Wood Pile", Default=false, Callback=function(v) ESP.ShowWoodPile=v end }) RPickups:Toggle({ Name="Stone Pile", Default=false, Callback=function(v) ESP.ShowStonePile=v end }) RPickups:Toggle({ Name="Sulfur Ore", Default=false, Callback=function(v) ESP.ShowSulfurOrePile=v end }) RPickups:Toggle({ Name="Metal Ore", Default=false, Callback=function(v) ESP.ShowMetalOrePile=v end }) RPickups:Toggle({ Name="Berry Bush", Default=false, Callback=function(v) ESP.ShowBerryBush=v end }) RPickups:Toggle({ Name="Carrot Plant", Default=false, Callback=function(v) ESP.ShowCarrotPlant=v end }) RPickups:Toggle({ Name="Potato Plant", Default=false, Callback=function(v) ESP.ShowPotatoPlant=v end }) local RLoot = VisTab:Groupbox({ Name="Loot", Icon="box", Side="Right" }) RLoot:Toggle({ Name="Loot Crate", Default=false, Callback=function(v) ESP.ShowLootCrate=v end }) RLoot:Toggle({ Name="Loot Barrel", Default=false, Callback=function(v) ESP.ShowLootBarrel=v end }) RLoot:Toggle({ Name="Military Crate", Default=false, Callback=function(v) ESP.ShowMilitaryCrate=v end }) RLoot:Toggle({ Name="Airdrops", Default=false, Callback=function(v) ESP.ShowAirdrops=v end }) local PMaster = PlrTab:Groupbox({ Name="Master Settings", Icon="user" }) PMaster:Toggle({ Name="Enable Player ESP", Default=false, Callback=function(v) P.Enabled=v end }) PMaster:Slider({ Name="Max Distance (0 = inf)", Min=0, Max=3000, Default=0, Suffix="m", Callback=function(v) P.MaxDistance=v end }) PMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) P.FontSize=v end }) AddElements(PMaster, P, {"Box","Name","Distance","HealthBar","Chams"}) PMaster:ColorPicker({ Name="Cham Color", Default=P.ChamColor, Callback=function(v) P.ChamColor=v end }) local PInfo = PlrTab:Groupbox({ Name="Colors", Icon="palette", Side="Left" }) PInfo:ColorPicker({ Name="Box Color", Default=P.BoxColor, Callback=function(v) P.BoxColor=v end }) PInfo:ColorPicker({ Name="Name Color", Default=P.NameColor, Callback=function(v) P.NameColor=v end }) PInfo:ColorPicker({ Name="Distance Color", Default=P.DistanceColor, Callback=function(v) P.DistanceColor=v end }) local SMaster = PlrTab:Groupbox({ Name="Sleeper Settings", Icon="moon" }) SMaster:Toggle({ Name="Enable Sleeper ESP", Default=false, Callback=function(v) P.SleeperEnabled=v end }) SMaster:Slider({ Name="Max Distance (0 = inf)", Min=0, Max=3000, Default=0, Suffix="m", Callback=function(v) P.SleeperMaxDistance=v end }) SMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) P.SleeperFontSize=v end }) AddElements(SMaster, P, {"SleeperBox","SleeperName","SleeperDistance","SleeperChams"}) SMaster:ColorPicker({ Name="Sleeper Color", Default=P.SleeperColor, Callback=function(v) P.SleeperColor=v end }) local VMaster = VehTab:Groupbox({ Name="Master Settings", Icon="car" }) VMaster:Toggle({ Name="Enable Vehicle ESP", Default=false, Callback=function(v) T.Vehicles=v end }) VMaster:Slider({ Name="Max Distance (0 = inf)", Min=0, Max=3000, Default=0, Suffix="m", Callback=function(v) T.VehMaxDist=v end }) VMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) T.VehFontSize=v end }) AddElements(VMaster, T, {"VehBox","VehName","VehDist","VehChams"}) VMaster:ColorPicker({ Name="Vehicle Color", Default=T.VehColor, Callback=function(v) T.VehColor=v end }) local AMaster = AITab:Groupbox({ Name="Master Settings", Icon="skull" }) AMaster:Toggle({ Name="Enable AI ESP", Default=false, Callback=function(v) T.AI=v end }) AMaster:Slider({ Name="Max Distance (0 = inf)", Min=0, Max=3000, Default=0, Suffix="m", Callback=function(v) T.AIMaxDist=v end }) AMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) T.AIFontSize=v end }) AddElements(AMaster, T, {"AIBox","AIName","AIDist","AIChams"}) AMaster:ColorPicker({ Name="AI Color", Default=T.AIColor, Callback=function(v) T.AIColor=v end }) local AFilters = AITab:Groupbox({ Name="Filters", Icon="filter", Side="Left" }) AFilters:Toggle({ Name="Guards", Default=true, Callback=function(v) T.AIFilterGuards=v end }) AFilters:Toggle({ Name="Scavengers", Default=true, Callback=function(v) T.AIFilterScavengers=v end }) AFilters:Toggle({ Name="Animals", Default=true, Callback=function(v) T.AIFilterAnimals=v end }) local DMaster = DepTab:Groupbox({ Name="Master Settings", Icon="box" }) DMaster:Toggle({ Name="Enable Deployable ESP", Default=false, Callback=function(v) D.Enabled=v end }) DMaster:Slider({ Name="Max Distance", Min=100, Max=3000, Default=1000, Suffix="m", Callback=function(v) D.MaxDistance=v end }) DMaster:Slider({ Name="Font Size", Min=8, Max=24, Default=13, Callback=function(v) D.FontSize=v end }) AddElements(DMaster, D, {"Box","Name","Chams"}) local DFilters = DepTab:Groupbox({ Name="Filters", Icon="filter", Side="Left" }) DFilters:Toggle({ Name="Tool Cupboards", Default=true, Callback=function(v) D.ShowTC=v end }) DFilters:Toggle({ Name="Loot Boxes / Shelves", Default=true, Callback=function(v) D.ShowBoxes=v end }) DFilters:Toggle({ Name="Furnaces", Default=true, Callback=function(v) D.ShowFurnaces=v end }) DFilters:Toggle({ Name="Workbenches / Repair", Default=true, Callback=function(v) D.ShowWorkbenches=v end }) DFilters:Toggle({ Name="Walls / Traps / Gates", Default=true, Callback=function(v) D.ShowTraps=v end }) DFilters:Toggle({ Name="Other (Beds, Lights)", Default=false, Callback=function(v) D.ShowOther=v end }) local DColors = DepTab:Groupbox({ Name="Colors", Icon="palette", Side="Right" }) DColors:ColorPicker({ Name="Enemy Color", Default=D.ColorEnemy, Callback=function(v) D.ColorEnemy=v end }) DColors:ColorPicker({ Name="Your Base Color", Default=D.ColorOwn, Callback=function(v) D.ColorOwn=v end }) local WMaster = WldTab:Groupbox({ Name="World Modifiers", Icon="sun" }) WMaster:Toggle({ Name="Fullbright", Default=false, Callback=function(v) Env.Fullbright=v end }) WMaster:Toggle({ Name="No Fog", Default=false, Callback=function(v) Env.NoFog=v end }) WMaster:Toggle({ Name="No Shadows", Default=false, Callback=function(v) Env.NoShadows=v end }) WMaster:Toggle({ Name="Disable Post-FX", Default=false, Callback=function(v) Env.NoPostFX=v end }) WMaster:Toggle({ Name="Clear Water", Default=false, Callback=function(v) Env.ClearWater=v end }) WMaster:Toggle({ Name="Remove Foliage", Default=false, Callback=function(v) Env.NoLeaves=v; ToggleLeaves(v) end }) WMaster:Slider({ Name="Force Time (0-24, 12=off)", Min=0, Max=24, Default=12, Callback=function(v) Env.ForcedTime=(v==12) and -1 or v end }) local UGroup = WldTab:Groupbox({ Name="Unload", Icon="log-out" }) UGroup:Button({ Name = "UNLOAD SCRIPT", Callback = function() for _, c in ipairs(Connections) do pcall(function() c:Disconnect() end) end Connections = {} for _, d in pairs(ResourceDraws) do DestroyDraw(d) end for _, d in pairs(PlayerDraws) do DestroyDraw(d) end for _, d in pairs(SleeperDraws) do DestroyDraw(d) end for _, d in pairs(VehicleDraws) do DestroyDraw(d) end for _, d in pairs(AIDraws) do DestroyDraw(d) end for _, d in pairs(DeployDraws) do DestroyDraw(d) end pcall(function() Lighting.Brightness = Original.Brightness Lighting.Ambient = Original.Ambient Lighting.OutdoorAmbient = Original.OutdoorAmbient Lighting.FogEnd = Original.FogEnd Lighting.GlobalShadows = Original.GlobalShadows Lighting.ClockTime = Original.ClockTime local atm = Lighting:FindFirstChildOfClass("Atmosphere") if atm then atm.Density = Original.AtmosphereDensity end if workspace.Terrain then workspace.Terrain.WaterColor = Original.WaterColor workspace.Terrain.WaterTransparency = Original.WaterTransparency end end) pcall(function() Library:Unload() end) end, }) print("[MunkeHub v1.0.1] Loaded.") end)