
Tactical: Swat Simulator Script Myolan: Aimbot, NPC ESP
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Use this Myolan hub for Tactical: Swat Simulator Roblox!! Now you can get features like Aimbot, NPC ESP, Hostage ESP, Wall Check and FOV Circle, and More!! The whole menu is one pink panel headed MADE BY MYOLAN, with five buttons that show their current state. It loads with Aimbot: true, ESP: true and FOV Show: true, while Wall Check: OFF waits for you to switch it on, and FOV Size starts at 150. The author built it for both mobile and PC, and the aimbot can lock on to the head or the body. No key on this one, so paste the loadstring and go!!
Explore more scripts for this game (1)
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- // Ayarlar
local Settings = {
Aimbot = true,
ESP = true,
WallCheck = true,
FOV = 150,
ShowFOV = true,
ThemeColor = Color3.fromRGB(255, 105, 180),
DarkBg = Color3.fromRGB(15, 15, 15),
ArmedColor = Color3.fromRGB(255, 0, 0),
UnarmedColor = Color3.fromRGB(0, 255, 0),
Platform = nil
}
-- // UI Helper
local function ApplySmoothDesign(obj, radius, hasStroke, strokeTransparency)
local corner = Instance.new("UICorner", obj)
corner.CornerRadius = UDim.new(0, radius)
if hasStroke then
local stroke = Instance.new("UIStroke", obj)
stroke.Color = Settings.ThemeColor
stroke.Thickness = 1.5
stroke.Transparency = strokeTransparency or 0
end
end
-- // Platform Seçim Ekranı
local SelectionGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local SelectionFrame = Instance.new("Frame", SelectionGui)
SelectionFrame.Size = UDim2.new(0, 320, 0, 160)
SelectionFrame.Position = UDim2.new(0.5, -160, 0.5, -80)
SelectionFrame.BackgroundColor3 = Settings.DarkBg
ApplySmoothDesign(SelectionFrame, 10, true)
local function CreatePlatformBtn(text, pos, platformType)
local Btn = Instance.new("TextButton", SelectionFrame)
Btn.Size = UDim2.new(0, 130, 0, 50)
Btn.Position = pos
Btn.Text = text
Btn.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Btn.TextColor3 = Color3.new(1,1,1)
Btn.Font = Enum.Font.GothamSemibold
Btn.TextSize = 14
ApplySmoothDesign(Btn, 8, true, 0.4)
Btn.MouseButton1Click:Connect(function()
Settings.Platform = platformType
SelectionGui:Destroy()
end)
end
CreatePlatformBtn("PC (Right Click)", UDim2.new(0.08, 0, 0.5, 0), "PC")
CreatePlatformBtn("MOBILE (Auto)", UDim2.new(0.53, 0, 0.5, 0), "Mobile")
-- // Ana GUI
local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.BackgroundColor3 = Settings.DarkBg
MainFrame.Position = UDim2.new(0.1, 0, 0.2, 0)
MainFrame.Size = UDim2.new(0, 220, 0, 280)
MainFrame.Visible = true
MainFrame.Active = true
MainFrame.Draggable = true
ApplySmoothDesign(MainFrame, 12, true)
local MainBg = Instance.new("ImageLabel", MainFrame)
MainBg.Size = UDim2.new(1, 0, 1, 0)
MainBg.BackgroundTransparency = 1
MainBg.Image = "rbxassetid://10149736922"
MainBg.ImageTransparency = 0.85
MainBg.ZIndex = 0
ApplySmoothDesign(MainBg, 12, false)
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 35)
Title.BackgroundColor3 = Settings.ThemeColor
Title.Text = "MADE BY MYOLAN"
Title.TextColor3 = Color3.new(1,1,1)
Title.Font = Enum.Font.GothamBold
ApplySmoothDesign(Title, 10, false)
local function NewBtn(text, prop, pos, isCycle)
local Btn = Instance.new("TextButton", MainFrame)
Btn.Size = UDim2.new(0.85, 0, 0, 35)
Btn.Position = UDim2.new(0.075, 0, 0, pos)
Btn.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Btn.TextColor3 = Color3.new(1,1,1)
Btn.Text = text .. ": " .. (tostring(Settings[prop]))
Btn.Font = Enum.Font.GothamSemibold
ApplySmoothDesign(Btn, 6, true, 0.5)
Btn.MouseButton1Click:Connect(function()
if not isCycle then
Settings[prop] = not Settings[prop]
Btn.Text = text .. ": " .. (Settings[prop] and "ON" or "OFF")
Btn.TextColor3 = Settings[prop] and Settings.ThemeColor or Color3.new(1,1,1)
end
local originalColor = Btn.BackgroundColor3
Btn.BackgroundColor3 = Settings.ThemeColor
TweenService:Create(Btn, TweenInfo.new(0.3), {BackgroundColor3 = originalColor}):Play()
end)
return Btn
end
NewBtn("Aimbot", "Aimbot", 50)
NewBtn("ESP", "ESP", 95)
NewBtn("Wall Check", "WallCheck", 140)
NewBtn("FOV Show", "ShowFOV", 185)
local fovBtn = NewBtn("FOV Size", "FOV", 230, true)
local sizes = {0, 50, 100, 150, 250}
local sIdx = 4
fovBtn.MouseButton1Click:Connect(function()
sIdx = sIdx + 1
if sIdx > #sizes then sIdx = 1 end
Settings.FOV = sizes[sIdx]
fovBtn.Text = "FOV Size: " .. (Settings.FOV == 0 and "Off" or Settings.FOV)
end)
-- // Logic
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.5
FOVCircle.Transparency = 0.8
FOVCircle.Color = Settings.ThemeColor
local function HasTool(model)
return model:FindFirstChildOfClass("Tool") ~= nil
end
local function GetTarget()
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local closestDist = Settings.FOV
local target = nil
if Settings.FOV == 0 or not Settings.Aimbot then return nil end
for _, obj in pairs(workspace:GetChildren()) do
local hum = obj:FindFirstChildOfClass("Humanoid")
local head = obj:FindFirstChild("Head")
if hum and head and obj ~= LocalPlayer.Character and HasTool(obj) then
local pos, vis = Camera:WorldToViewportPoint(head.Position)
if vis then
local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist < closestDist then
local obs = Camera:GetPartsObscuringTarget({head.Position}, {LocalPlayer.Character, obj})
if not Settings.WallCheck or #obs == 0 then
closestDist = dist
target = head
end
end
end
end
end
return target
end
RunService.RenderStepped:Connect(function()
if not Settings.Platform then return end
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Position = center
FOVCircle.Radius = Settings.FOV
-- FOV Dairesi sadece Size: Off veya Show: Off ise kapanır (Aimbot ayarından bağımsız)
FOVCircle.Visible = (Settings.ShowFOV and Settings.FOV > 0)
local isAiming = (Settings.Platform == "PC" and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)) or (Settings.Platform == "Mobile")
if Settings.Aimbot and isAiming then
local t = GetTarget()
if t then Camera.CFrame = CFrame.new(Camera.CFrame.Position, t.Position) end
end
if Settings.ESP then
for _, obj in pairs(workspace:GetChildren()) do
local hum = obj:FindFirstChildOfClass("Humanoid")
if hum and obj ~= LocalPlayer.Character then
local hl = obj:FindFirstChild("MyolanESP") or Instance.new("Highlight", obj)
hl.Name = "MyolanESP"
hl.FillColor = HasTool(obj) and Settings.ArmedColor or Settings.UnarmedColor
hl.OutlineColor = hl.FillColor
hl.Enabled = true
end
end
else
for _, obj in pairs(workspace:GetChildren()) do
local hl = obj:FindFirstChild("MyolanESP")
if hl then hl:Destroy() end
end
end
end)
-- Toggle Menu
local ToggleButton = Instance.new("ImageButton", ScreenGui)
ToggleButton.Size = UDim2.new(0, 50, 0, 50)
ToggleButton.Position = UDim2.new(0, 15, 0.5, -25)
ToggleButton.BackgroundColor3 = Settings.DarkBg
local content = Players:GetUserThumbnailAsync(LocalPlayer.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150)
ToggleButton.Image = content
ApplySmoothDesign(ToggleButton, 25, true)
ToggleButton.MouseButton1Click:Connect(function() MainFrame.Visible = not MainFrame.Visible end)
UserInputService.InputBegan:Connect(function(input, gp)
if not gp and input.KeyCode == Enum.KeyCode.LeftControl then MainFrame.Visible = not MainFrame.Visible end
end)