local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local TextChatService = game:GetService("TextChatService") local LocalPlayer = Players.LocalPlayer local GlobalCData = require(ReplicatedStorage.Modules.GlobalCData) local CustomRates = { DrainRate = 0.4, RegenRate = 1.0, } local realStamina = GlobalCData.Stamina or 100 local lastStamina = realStamina local staminaThread = task.spawn(function() while task.wait() do local current = GlobalCData.Stamina if current ~= lastStamina then local diff = current - lastStamina if diff < 0 then local lossRatio = diff / -0.4 realStamina = math.clamp(realStamina - (CustomRates.DrainRate * lossRatio), 0, GlobalCData.MaxStamina or 100) elseif diff > 0 then local gainRatio = diff / 1.0 realStamina = math.clamp(realStamina + (CustomRates.RegenRate * gainRatio), 0, GlobalCData.MaxStamina or 100) end GlobalCData.Stamina = realStamina lastStamina = realStamina end end end) local isNoclipping = false local customWalkSpeed = 16 local customJumpPower = 50 local overrideWalkSpeed = false local overrideJumpPower = false local dynamicAnimEnabled = false local baseWalkSpeed = 16 local whistleEnabled = false local whistleDelay = 0.45 local whistleThread = nil local ChatMimicConfig = { Enabled = false, TargetPlayer = nil, Mode = "Glitched", MimicChance = 100, MinDelay = 1, MaxDelay = 2, DistortionDelay = 45 } local ChatHistoryBuffer = {} local PanicPhrases = { "why is it looking at me", "dont turn around", "its right behind you", "do you hear that", "run", "stop looking at me" } local chatConnection = nil local noclipConnection = nil local movementConnection = nil local animConnection = nil local function getLocalCharacter() return LocalPlayer.Character or GlobalCData.Character end local function safeReverse(str) local chars = {} for _, code in utf8.codes(str) do table.insert(chars, 1, utf8.char(code)) end return table.concat(chars) end function sendChatMessage(msg) pcall(function() if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels:FindFirstChild("RBXGeneral") if textChannel then textChannel:SendAsync(msg) else for _, channel in ipairs(TextChatService.TextChannels:GetChildren()) do if channel:IsA("TextChannel") then channel:SendAsync(msg) break end end end else ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All") end end) end local function alterText(text) if math.random(1, 100) > ChatMimicConfig.MimicChance then return nil end if ChatMimicConfig.Mode == "Glitched" then local suffixes = {"...", "..?", "...", " _ "} return text:sub(1, math.max(1, #text - 2)) .. suffixes[math.random(1, #suffixes)] elseif ChatMimicConfig.Mode == "Reverse" then return safeReverse(text) elseif ChatMimicConfig.Mode == "Whisper" then return "... " .. text:lower() .. " ..." elseif ChatMimicConfig.Mode == "Delayed" then table.insert(ChatHistoryBuffer, text) task.delay(ChatMimicConfig.DistortionDelay, function() if #ChatHistoryBuffer > 0 then local pastMsg = table.remove(ChatHistoryBuffer, 1) sendChatMessage("... " .. pastMsg .. " ...") end end) return nil elseif ChatMimicConfig.Mode == "Fake Panic" then return PanicPhrases[math.random(1, #PanicPhrases)] end return text end local function setCharacterCollisions(enabled) local char = getLocalCharacter() if char then for _, obj in ipairs(char:GetDescendants()) do if obj:IsA("BasePart") then if enabled then if obj.Name == "HumanoidRootPart" then obj.CanCollide = false elseif obj:IsA("MeshPart") or obj.Name == "Head" or obj.Name == "Torso" or string.find(obj.Name, "Leg") or string.find(obj.Name, "Arm") then obj.CanCollide = true elseif obj.Parent:IsA("Accessory") or obj.Parent:IsA("Hat") then obj.CanCollide = false end else obj.CanCollide = false end end end end end noclipConnection = RunService.Stepped:Connect(function() if isNoclipping then setCharacterCollisions(false) end end) movementConnection = RunService.RenderStepped:Connect(function() local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then if overrideWalkSpeed then hum.WalkSpeed = customWalkSpeed end if overrideJumpPower then hum.UseJumpPower = true hum.JumpPower = customJumpPower end end end end) animConnection = RunService.Stepped:Connect(function() if dynamicAnimEnabled then local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if hum and hrp then local currentVelocity = (hrp.AssemblyLinearVelocity * Vector3.new(1, 0, 1)).Magnitude local calculatedSpeed = currentVelocity / baseWalkSpeed if currentVelocity < 0.1 then calculatedSpeed = 1.0 end local animator = hum:FindFirstChildOfClass("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do track:AdjustSpeed(calculatedSpeed) end end end end end end) local function triggerWhistle() pcall(function() local events = ReplicatedStorage:FindFirstChild("Events") if events then local gameMisc = events:FindFirstChild("GameMisc") if gameMisc then gameMisc:FireServer({[1] = "Whistle"}) end end end) end local function stopWhistleThread() if whistleThread then task.cancel(whistleThread) whistleThread = nil end end local function startWhistleThread() stopWhistleThread() whistleThread = task.spawn(function() while whistleEnabled do triggerWhistle() task.wait(math.max(whistleDelay, 0.45)) end end) end local function setupChatMimic() if chatConnection then chatConnection:Disconnect() end local function processIncoming(player, text) if not ChatMimicConfig.Enabled or not ChatMimicConfig.TargetPlayer then return end if player == ChatMimicConfig.TargetPlayer then local modified = alterText(text) if modified then task.wait(math.random(ChatMimicConfig.MinDelay, ChatMimicConfig.MaxDelay)) sendChatMessage(modified) end end end pcall(function() if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then chatConnection = TextChatService.MessageReceived:Connect(function(message) if message.TextSource then local player = Players:GetPlayerByUserId(message.TextSource.UserId) processIncoming(player, message.Text) end end) end end) if not chatConnection then chatConnection = Players.PlayerChatted:Connect(function(type, plr, msg) processIncoming(plr, msg) end) end end local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Unseen Liminality", LoadingTitle = "By M00KIE", LoadingSubtitle = "๐Ÿ˜นโœŒ๏ธ", ConfigurationSaving = { Enabled = false }, KeySystem = false }) local MainTab = Window:CreateTab("Stamina Controls", 4483362458) MainTab:CreateSection("Stamina Rates (Per Second)") local DrainSlider = MainTab:CreateSlider({ Name = "Stamina Loss Rate", Range = {0, 50}, Increment = 0.5, Suffix = " /sec", CurrentValue = CustomRates.DrainRate * 10, Flag = "StaminaLoss", Callback = function(Value) CustomRates.DrainRate = Value / 10 end, }) local GainSlider = MainTab:CreateSlider({ Name = "Stamina Gain Rate", Range = {0, 50}, Increment = 0.5, Suffix = " /sec", CurrentValue = CustomRates.RegenRate * 10, Flag = "StaminaGain", Callback = function(Value) CustomRates.RegenRate = Value / 10 end, }) MainTab:CreateSection("Quick Actions") MainTab:CreateButton({ Name = "Infinite Sprint (0 Loss)", Callback = function() DrainSlider:Set(0) Rayfield:Notify({ Title = "Stamina", Content = "Infinite Sprint Enabled!", Duration = 2 }) end, }) MainTab:CreateButton({ Name = "Reset Defaults (4 Loss / 10 Gain)", Callback = function() DrainSlider:Set(4) GainSlider:Set(10) Rayfield:Notify({ Title = "Stamina", Content = "Reset to standard values.", Duration = 2 }) end, }) local VisualsTab = Window:CreateTab("Visuals", 4483362458) local eventConnections = {} local npcHighlightsEnabled = false local playerHighlightsEnabled = false local npcFillColor = Color3.fromRGB(255, 50, 50) local npcOutlineColor = Color3.fromRGB(255, 255, 255) local playerFillColor = Color3.fromRGB(0, 200, 255) local playerOutlineColor = Color3.fromRGB(255, 255, 255) local function getHighlightColor(model, isPlayer) if isPlayer then return playerFillColor, playerOutlineColor else return npcFillColor, npcOutlineColor end end local function updateModelHighlight(model, isPlayer) if not model or model == getLocalCharacter() then return end local hum = model:FindFirstChildOfClass("Humanoid") if not hum then return end local shouldHighlight = (isPlayer and playerHighlightsEnabled) or (not isPlayer and npcHighlightsEnabled) local highlight = model:FindFirstChild("PersistentHighlight") if shouldHighlight then local fillColor, outlineColor = getHighlightColor(model, isPlayer) if not highlight then highlight = Instance.new("Highlight") highlight.Name = "PersistentHighlight" highlight.Adornee = model highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = model end highlight.FillColor = fillColor highlight.OutlineColor = outlineColor else if highlight then highlight:Destroy() end end end local function applyHighlights() for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") and obj:FindFirstChildOfClass("Humanoid") then local isPlayer = Players:GetPlayerFromCharacter(obj) ~= nil updateModelHighlight(obj, isPlayer) end end end local function setupAutoHighlighting() for _, conn in ipairs(eventConnections) do if typeof(conn) == "RBXScriptConnection" then conn:Disconnect() end end eventConnections = {} local function trackModel(model) local humCheck = model:FindFirstChildOfClass("Humanoid") if humCheck then local isPlayer = Players:GetPlayerFromCharacter(model) ~= nil updateModelHighlight(model, isPlayer) local parentConn parentConn = model.AncestryChanged:Connect(function(_, parent) if not parent then if parentConn then parentConn:Disconnect() end end end) table.insert(eventConnections, parentConn) end end local wsChildConn = workspace.DescendantAdded:Connect(function(obj) if obj:IsA("Model") then task.delay(0.3, function() if obj and obj.Parent then trackModel(obj) end end) end end) table.insert(eventConnections, wsChildConn) for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") then trackModel(obj) end end end setupAutoHighlighting() VisualsTab:CreateSection("Toggles") VisualsTab:CreateToggle({ Name = "Highlight NPCs", CurrentValue = false, Flag = "NPCHighlightToggle", Callback = function(Value) npcHighlightsEnabled = Value applyHighlights() end, }) VisualsTab:CreateToggle({ Name = "Highlight Players", CurrentValue = false, Flag = "PlayerHighlightToggle", Callback = function(Value) playerHighlightsEnabled = Value applyHighlights() end, }) VisualsTab:CreateSection("NPC Colors") VisualsTab:CreateColorPicker({ Name = "NPC Fill Color", Color = npcFillColor, Flag = "NPCFillColorPicker", Callback = function(Value) npcFillColor = Value applyHighlights() end, }) VisualsTab:CreateColorPicker({ Name = "NPC Outline Color", Color = npcOutlineColor, Flag = "NPCOutlineColorPicker", Callback = function(Value) npcOutlineColor = Value applyHighlights() end, }) VisualsTab:CreateSection("Player Colors") VisualsTab:CreateColorPicker({ Name = "Player Fill Color", Color = playerFillColor, Flag = "PlayerFillColorPicker", Callback = function(Value) playerFillColor = Value applyHighlights() end, }) VisualsTab:CreateColorPicker({ Name = "Player Outline Color", Color = playerOutlineColor, Flag = "PlayerOutlineColorPicker", Callback = function(Value) playerOutlineColor = Value applyHighlights() end, }) VisualsTab:CreateSection("Controls") VisualsTab:CreateButton({ Name = "Refresh Highlights", Callback = function() applyHighlights() Rayfield:Notify({ Title = "Visuals", Content = "Refreshed highlights.", Duration = 2 }) end, }) local UtilityTab = Window:CreateTab("Player & Utility", 4483362458) UtilityTab:CreateSection("Movement Controls") UtilityTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "NoclipToggle", Callback = function(Value) isNoclipping = Value if not Value then setCharacterCollisions(true) end Rayfield:Notify({ Title = "Noclip", Content = isNoclipping and "Enabled" or "Disabled", Duration = 2 }) end, }) local WalkSpeedSlider = UtilityTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 250}, Increment = 1, Suffix = " spd", CurrentValue = 16, Flag = "WalkSpeedSlider", Callback = function(Value) customWalkSpeed = Value overrideWalkSpeed = (Value ~= 16) local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = Value end end end, }) local JumpPowerSlider = UtilityTab:CreateSlider({ Name = "JumpPower", Range = {50, 300}, Increment = 5, Suffix = " pwr", CurrentValue = 50, Flag = "JumpPowerSlider", Callback = function(Value) customJumpPower = Value overrideJumpPower = (Value ~= 50) local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.UseJumpPower = true hum.JumpPower = Value end end end, }) UtilityTab:CreateButton({ Name = "Reset Movement Defaults", Callback = function() WalkSpeedSlider:Set(16) JumpPowerSlider:Set(50) overrideWalkSpeed = false overrideJumpPower = false Rayfield:Notify({ Title = "Movement", Content = "Speed & Jump reset to default.", Duration = 2 }) end, }) UtilityTab:CreateSection("Animation Controls") UtilityTab:CreateToggle({ Name = "Dynamic Animation Scaling", CurrentValue = false, Flag = "DynamicAnimToggle", Callback = function(Value) dynamicAnimEnabled = Value if not Value then local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then local animator = hum:FindFirstChildOfClass("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do track:AdjustSpeed(1.0) end end end end end Rayfield:Notify({ Title = "Animations", Content = Value and "Dynamic Scaling Enabled" or "Reset to Normal", Duration = 2 }) end, }) UtilityTab:CreateSection("Whistle Loop") UtilityTab:CreateToggle({ Name = "Auto Whistle", CurrentValue = false, Flag = "WhistleToggle", Callback = function(Value) whistleEnabled = Value if Value then startWhistleThread() else stopWhistleThread() end Rayfield:Notify({ Title = "Whistle", Content = Value and "Whistle loop started" or "Whistle loop stopped", Duration = 2 }) end, }) UtilityTab:CreateSlider({ Name = "Whistle Delay", Range = {0.45, 5.0}, Increment = 0.05, Suffix = "s", CurrentValue = 0.45, Flag = "WhistleDelaySlider", Callback = function(Value) whistleDelay = math.max(Value, 0.45) end, }) UtilityTab:CreateSection("Teleportation") local targetPlayerTP = nil local playerTPMap = {} local playerTPNames = {} local playerTPDropdown = nil local function updatePlayerTPList() playerTPMap = {} playerTPNames = {} for _, plr in ipairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local name = plr.DisplayName .. " (@" .. plr.Name .. ")" table.insert(playerTPNames, name) playerTPMap[name] = plr end end if #playerTPNames == 0 then table.insert(playerTPNames, "No Players Found") end if playerTPDropdown then playerTPDropdown:Refresh(playerTPNames) targetPlayerTP = playerTPMap[playerTPNames[1]] end end updatePlayerTPList() playerTPDropdown = UtilityTab:CreateDropdown({ Name = "Select Player to Teleport", Options = playerTPNames, CurrentOption = playerTPNames[1] or "No Players Found", Flag = "PlayerTPDropdown", Callback = function(Option) if type(Option) == "table" then Option = Option[1] end targetPlayerTP = playerTPMap[Option] end, }) local robustPlayerAddConn = Players.PlayerAdded:Connect(function() task.wait(0.2) updatePlayerTPList() end) table.insert(eventConnections, robustPlayerAddConn) local robustPlayerRemConn = Players.PlayerRemoving:Connect(function() task.wait(0.1) updatePlayerTPList() end) table.insert(eventConnections, robustPlayerRemConn) UtilityTab:CreateButton({ Name = "Refresh Player List", Callback = function() updatePlayerTPList() Rayfield:Notify({ Title = "Player List", Content = "Refreshed active players.", Duration = 2 }) end, }) UtilityTab:CreateButton({ Name = "Teleport to Player", Callback = function() if targetPlayerTP and targetPlayerTP.Character then local targetHRP = targetPlayerTP.Character:FindFirstChild("HumanoidRootPart") local myChar = getLocalCharacter() if myChar and targetHRP then local myHRP = myChar:FindFirstChild("HumanoidRootPart") if myHRP then local targetPos = targetHRP.Position + Vector3.new(0, 3, 3) task.spawn(function() pcall(function() LocalPlayer:RequestStreamAroundAsync(targetPos) end) task.wait(0.1) myChar:PivotTo(CFrame.new(targetPos)) Rayfield:Notify({ Title = "Teleported", Content = "Arrived at " .. targetPlayerTP.Name, Duration = 2 }) end) end end end end, }) local MimicTab = Window:CreateTab("Chat Mimic", 4483362458) MimicTab:CreateSection("Target & Mode Selection") MimicTab:CreateDropdown({ Name = "Target Player", Options = playerTPNames, CurrentOption = playerTPNames[1] or "No Players Found", Flag = "MimicTargetDropdown", Callback = function(Option) if type(Option) == "table" then Option = Option[1] end ChatMimicConfig.TargetPlayer = playerTPMap[Option] end, }) MimicTab:CreateDropdown({ Name = "Mimic Mode", Options = {"Glitched", "Reverse", "Whisper", "Delayed", "Fake Panic"}, CurrentOption = "Glitched", Flag = "MimicModeDropdown", Callback = function(Option) if type(Option) == "table" then Option = Option[1] end ChatMimicConfig.Mode = Option end, }) MimicTab:CreateToggle({ Name = "Enable Chat Mimic", CurrentValue = false, Flag = "MimicToggle", Callback = function(Value) ChatMimicConfig.Enabled = Value if Value then setupChatMimic() Rayfield:Notify({ Title = "Chat Mimic", Content = "Mimic Active.", Duration = 2 }) else if chatConnection then chatConnection:Disconnect() end Rayfield:Notify({ Title = "Chat mimic", Content = "Mimic Disabled.", Duration = 2 }) end end, }) MimicTab:CreateSection("Fine-Tuning Settings") MimicTab:CreateSlider({ Name = "Mimic Trigger Chance", Range = {10, 100}, Increment = 5, Suffix = "%", CurrentValue = 100, Flag = "MimicChanceSlider", Callback = function(Value) ChatMimicConfig.MimicChance = Value end, }) MimicTab:CreateSlider({ Name = "Distortion Delay (Delayed Mode)", Range = {15, 120}, Increment = 5, Suffix = "s", CurrentValue = 45, Flag = "MimicDistortionSlider", Callback = function(Value) ChatMimicConfig.DistortionDelay = Value end, }) local InfoTab = Window:CreateTab("Info", 4483362458) InfoTab:CreateSection("Feature Guide") InfoTab:CreateParagraph({Title = "Stamina Controls", Content = "Adjusts your sprint drain and gain rates in real-time, or gives you infinite sprint."}) InfoTab:CreateParagraph({Title = "Visuals (ESP)", Content = "Highlights players and NPCs through walls with customizable colors and outline modes."}) InfoTab:CreateParagraph({Title = "Player & Utility", Content = "Includes Noclip, custom WalkSpeed/JumpPower, smooth animation speed scaling, an auto-whistle loop, and player teleports."}) InfoTab:CreateParagraph({Title = "Chat Mimic", Content = "Monitors a target player's chat and repeats their messages with creepy distortions like reverse text or fake panic."}) local SettingsTab = Window:CreateTab("Settings", 4483362458) SettingsTab:CreateSection("GUI Management") SettingsTab:CreateButton({ Name = "Unload GUI", Callback = function() whistleEnabled = false stopWhistleThread() ChatMimicConfig.Enabled = false if chatConnection then chatConnection:Disconnect() end if staminaThread then task.cancel(staminaThread) end if noclipConnection then noclipConnection:Disconnect() end if movementConnection then movementConnection:Disconnect() end if animConnection then animConnection:Disconnect() end for _, conn in ipairs(eventConnections) do if typeof(conn) == "RBXScriptConnection" then conn:Disconnect() end end eventConnections = {} for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Highlight") and obj.Name == "PersistentHighlight" then obj:Destroy() end end local char = getLocalCharacter() if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then local animator = hum:FindFirstChildOfClass("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do track:AdjustSpeed(1.0) end end end end setCharacterCollisions(true) Rayfield:Destroy() end, })